Is brummbar too good?
Posts: 521
I didn't put this in the balance section because I'm not sure if it should be changed.
Posts: 2458 | Subs: 1
It´s just Ostheer things though, if Brummbär was a UKF tank it would have been nerfed into the ground long ago. It´s a bit comical how good/cheap Brummbär is when you actually compare it to Allied AI tanks.
Posts: 2272 | Subs: 1
good luck
Posts: 2458 | Subs: 1
try going t4 in 1v1 or 2v2
good luck
Going T4 in 2v2 is meta... Not sure what you are talking about?
Posts: 54
Going T4 in 2v2 is meta... Not sure what you are talking about?
brummbär/panther isn't a easywin, you trade at for ai, but facing 2 TDs+
ye, brummbär does dmg, but his grenade has a long flight time - when you stay on distance and stay mobile you can easy dodge every single shell also when he micro his brumm well
Posts: 4183 | Subs: 4
Posts: 7
Posts: 888
Posts: 184
Ost is the only faction that's allowed to have a functional machine gun, might as well be the only one allowed to have a non-doc functional AI tank.
Centaur, AI Sherman, M8A1, T70, T34(apparently generalist but wrecks infantry and mostly trash against armor instead of being fine at both).
Posts: 888
Centaur, AI Sherman, M8A1, T70, T34(apparently generalist but wrecks infantry and mostly trash against armor instead of being fine at both).
All of which are squishy tanks and get easily blown to hell in short order by the multitude of AT available to OST. I'd have given you some credit if you'd have mentioned the Churchill.
Posts: 54
for me you lost when you said the centaur isnt hard to kill... it arrive very early and hit AI like a truck squad wiping everything that doesnt press T the instant it enter its infatery squad vision, and it even have good armor. its big problem is its slow.
Posts: 3423 | Subs: 1
I like it. You guys barely mention mines around T4 units.
By t4 units, you mean the panther? When was the last time you saw a brumbarr dive after something? It's not exactly a chaser...
Not to mention, it's a lot easier for Ost to talk about planting mines to deal with late game vehicles. You can plant one at 5 minutes into the game and it might actually last until t4 units hit the field. Everyone else's mines have been popped by infantry by then and need to be replaced
Posts: 930
And brumbar is also the only one without a turret(i prefer KV2 but its doctrinal). so you have to go frontaly you can't smoke the ATG then rush past the ATG and still rekt it with your amazing slow aiming firing slow projectile gunfu, and its T4
for me you lost when you said the centaur isnt hard to kill... it arrive very early and hit AI like a truck squad wiping everything that doesnt press T the instant it enter its infatery squad vision, and it even have good armor. its big problem is its slow.
brummbar is almost immune to allied ATGs though, you can rush, fire and reverse with no problems.
Posts: 54
last time i played vs a german spawning a brumbar as i was playing soviet i kille dit with 2Zis +uraaa+1at nade( i lost the conscript). it can take a beating and bounce a bit but its far from shell proof
Livestreams
29 | |||||
24 | |||||
20 | |||||
1 | |||||
275 | |||||
196 | |||||
5 | |||||
3 | |||||
3 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM