Hi.
I would like to find answer for my doubts. I did pretty well, was winning side until last few minutes of battle. I dont know what to think about incident which happened close to the middle VIP point more less about five minutes before end - I had Jagdtiger plus Raketen, MG42 and infantry, he only two ordinary Shermans and destroy all my forces!!! Another worrying moment. I keep my Stuka in safe place deep behind frontline. How he find vehicle - can he use some maphack?
Chester (possible) [1v1].
6 Jul 2018, 18:56 PM
#1
Posts: 3
6 Jul 2018, 19:27 PM
#2
Posts: 192
Well i cant see the replay but i you had a jgdtiger on the field i guess that's why you lose, in 1v1 super heavies are not that usefull espcially the Heavies AT specialist. And the 2 sherman can turn around the jadg and escape the rak shots sooo.
6 Jul 2018, 22:12 PM
#3
Posts: 1614 | Subs: 3
Some things I've noticed in your replay:
- You shouldn't have more than 2 sturmpioneers on the field. They're expensive glass cannons that quickly drop models once focused fired on. Try using them together with volks. Set your volks behind cover to distract the enemy, while you flank with your sturms. Sturms are also great at forcing your opponent to take long range engagements - which your volks excel at - because their stg's shred squads that try to close in.
- Don't blob your units. Blobbing means you lose map presence (you can't cap the map as effectively) and can be punished severely if your opponent knows what he's doing (e.g. one well-placed mg can force a mass retreat and any indirect fire weapon becomes much more dangerous).
- The sturmoffizier is pretty bad. The buff is decent, but the squad itself sucks at killing. Also, if your opponent kills the officer, it retreats all your surrounding squads, which is not something you want to deal with. Another volk or fusillier squad is generally better and safer.
- The stuka was a weird choice as first vehicle. It works pretty well against buildings and support weapons, but against a mobile army like usf, a good opponent will just dodge most barrages. It's also very vulnerable to early vehicle rushes. He barely had any AT on the field, so a sneaky puma from the flanks could've made quick work of those mortar halftracks and could've dealt with those mg bunkers at the northern VP.
- The jagdtiger is not a good unit in 1v1's. It needs allot of support because of low mobility (gets flanked easily) and costs allot of pop cap, which means you won't have enough of an army to contest the rest of the map or fill the anti infantry gap. Try the doctrine with the command panther or just make p4's.
That's all for now. Your opponent wasn't a cheater, he just happened to be pushing the sector where your stuka was. My advice for starters would be to watch high ranked matches on twitch or with the spectate future and copy what those players are doing.
- You shouldn't have more than 2 sturmpioneers on the field. They're expensive glass cannons that quickly drop models once focused fired on. Try using them together with volks. Set your volks behind cover to distract the enemy, while you flank with your sturms. Sturms are also great at forcing your opponent to take long range engagements - which your volks excel at - because their stg's shred squads that try to close in.
- Don't blob your units. Blobbing means you lose map presence (you can't cap the map as effectively) and can be punished severely if your opponent knows what he's doing (e.g. one well-placed mg can force a mass retreat and any indirect fire weapon becomes much more dangerous).
- The sturmoffizier is pretty bad. The buff is decent, but the squad itself sucks at killing. Also, if your opponent kills the officer, it retreats all your surrounding squads, which is not something you want to deal with. Another volk or fusillier squad is generally better and safer.
- The stuka was a weird choice as first vehicle. It works pretty well against buildings and support weapons, but against a mobile army like usf, a good opponent will just dodge most barrages. It's also very vulnerable to early vehicle rushes. He barely had any AT on the field, so a sneaky puma from the flanks could've made quick work of those mortar halftracks and could've dealt with those mg bunkers at the northern VP.
- The jagdtiger is not a good unit in 1v1's. It needs allot of support because of low mobility (gets flanked easily) and costs allot of pop cap, which means you won't have enough of an army to contest the rest of the map or fill the anti infantry gap. Try the doctrine with the command panther or just make p4's.
That's all for now. Your opponent wasn't a cheater, he just happened to be pushing the sector where your stuka was. My advice for starters would be to watch high ranked matches on twitch or with the spectate future and copy what those players are doing.
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