I wish Tric would make us more Farm maps because I know he loves making Farm maps for all of us
I only make stalingrad clones MVGame
Posts: 1467 | Subs: 4
I wish Tric would make us more Farm maps because I know he loves making Farm maps for all of us
Posts: 1467 | Subs: 4
The problem with current map pool is not connected with individual maps. The problem lies in the fact that there is a big group of maps that play the same from strategic perspective. What I mean is that if some build and commander works well on one of them, it is going to be a go to choice on all of them.
This feature of map pool leads to boring metas that frustrate people to the point that they agree on any changes that will shake up the meta. It also makes people struggle on few maps that require different approach, leading to negative reception of these maps. In effect some of these maps are being removed from the pool, amplifying the root couse of the problem. The veto system doesn't help either, couse it lets players avoid most of the different maps and stay with their brainless single build.
What we really need is more maps that play different than the core ones, to make playerbase more used to the obvious thing of choosing the strategy depending on the map.
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Give me maps, where I can use shocks and can win games
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More maps is good, and as I responded to you in another thread, there are a ton ready to go, the problem however, is what you outlined, actually using more than 2-3 commanders / strategies makes the community insanely tilted.
Ever hear of a map called stalingrad?
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I think that we mostly agree on the matter. The difference in our point of view is that in your opinion the tunnel vision of playerbase is the reason for problems within map pool, while I believe it is the biased map pool that made people used the simplicity of a single build meta.
I hope that at least here, it is possible to reason with some community members and show them that broader map pool will let them enjoy rich meta for longer time than 1-2 weeks after ballance patch. It won't be simple as some people made tunnel vision their religion, but it is worth the try.
Stalingrad is one of the maps you forgot about in your list in the other thread Romeo put it in most of his tourneys. Or do we only talk community made maps?
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More maps is good, and as I responded to you in another thread, there are a ton ready to go, the problem however, is what you outlined, actually using more than 2-3 commanders / strategies makes the community insanely tilted.
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if we add 100 maps to automatch, won't we get like 30 vetos? what's there to lose with that logic.
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This sounds like the it could be the core issue. You are limited to 3 commanders to deal with all sorts of maps. Pick the wrong commanders and its GG. Once again, the commander idea kills the game. The commanders alter the game play way too much.
Should COH3 let you pick say 6 commanders? Or better yet let you pick which weapons to upgrade too so that you can adapt to the map without a commander. Core inf should have short range and long range options.
40-60 maps would be torment to play.
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I am sorry to say but right now atleast for 3vs3, 4vs4 there will be nothing coming in from this maps.
About 1vs1-2vs2 relic and me did not discussed it yet. But right now we have other plans for automatchmaking. But the AA maps are not forgotton. Relic know that they exist
But when i am honest, i don't think they will come in this summerpatch.
Sorry Nigo.
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My bets and hopes are on this being the big announcement after Pro Am finals now.
More commanders rework (because they are fuc.ked since the release) ? NO.
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