@ Relic - Command Input Lag
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As you can see, this flaw is leading straight to domestic violence and divorces.
You want babies to come, grow up and buy your games, right?
So...for your own sake: Fix it!
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Relic, please!
As you can see, this flaw is leading straight to domestic violence and divorces.
You want babies to come, grow up and buy your games, right?
So...for your own sake: Fix it!
lol, very compelling reason indeed
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Weapon crew retreats are also massively annoying. Guy starts packing up, gets half way done, gets shot, new guy takes his place, starts over, finally gets done with the pack up animation then.... Just stands there for 2 whole seconds with the retreat icon over his head before finally being hit with a mortar shell. In the mean time, MG crew's supporting P4 is stuck dancing around, turning this way and that trying to avoid the weapon crew until it finally drives ass first into AT fire right as the MG gunner explodes to that mortar shell. These are the types of "cinimatic moments" that are best left in a Three Stooges movie.
spot on
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I remember the langreskaya tourney, when i was against condamnationwings, my troops reacted to my retreat order in such manner, that they glumped up together first and then retreated. Ofc, they glumped together on a nade, lost the whole squad. The lag between me and him, got him so many lucky kills and ofc i just got more and more frustrated by his luck/lag.
So yes, the delay is a major issue.
Had the same happen to me as well, I feel your pain.
They need to fix vehicle AI pathing and squad AI actions ASAP as these are completely independent of any connectivity issues. Input lag will probably take a while to figure out but this needs to be optimized pronto.
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Its probably an engine issue and is usually pretty hard to fix. CoH1 is really nice input MS and i want it to be the same like that in CoH2.
There was a huge amount of flame about this about HoN -> Dota2, in which Dota2 had a huge input lag compared to HoN.
Posts: 523
Optimization also needs some attention. I mean, I'm playing on a i7 2670 quadcore, 6gb ram and a 6770m, and even on minimum settings at 720p, the game starts to lag when the action gets intense. :/
Then the game is probably not recognizing your GPU and is using the CPU to render. Read up on it, there are fixes and ways to force CoH2 to use your laptops GPU.
Other then that, sheesh man be a real gamer and get a stationary.
A friend of mine had this issue with his GeForce Titan. Some non-AAA titles didnt recognize his GPU, and used the CPU instead.
Posts: 182
Then the game is probably not recognizing your GPU and is using the CPU to render. Read up on it, there are fixes and ways to force CoH2 to use your laptops GPU.
Other then that, sheesh man be a real gamer and get a stationary.
A friend of mine had this issue with his GeForce Titan. Some non-AAA titles didnt recognize his GPU, and used the CPU instead.
You mean it uses the integrated graphics chip? My laptop has a hybrid system, so I have to switch between the dedicated and the integrated chip. I wouldn't know how the game could use the integrated one, while the dedicated one is selected.
haha, I do have one, but I'm studying aboard and I don't intend on lugging my desktop around.
Posts: 523
You mean it uses the integrated graphics chip? My laptop has a hybrid system, so I have to switch between the dedicated and the integrated chip. I wouldn't know how the game could use the integrated one, while the dedicated one is selected.
haha, I do have one, but I'm studying aboard and I don't intend on lugging my desktop around.
I have no fucking clue about laptops.
Edit: Added a smiley to seem nicer.
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