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Lienne Forrest

29 Jul 2018, 08:32 AM
#41
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

Checked it, you theory was right. The size of the minimap is incorrect in live version.
30 Jul 2018, 09:23 AM
#42
avatar of Rosbone

Posts: 2147 | Subs: 2

Checked it, you theory was right. The size of the minimap is incorrect in live version.

Thank you o7 it is good to know I am not crazy :guyokay:
30 Jul 2018, 09:45 AM
#43
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

ok, so this map is now finally ready to go?^^
Time is running away.
30 Jul 2018, 20:01 PM
#44
avatar of Rosbone

Posts: 2147 | Subs: 2

ok, so this map is now finally ready to go?^^
Time is running away.

I will keep fixing things to you tell me to shtaaaap B-)

(8) Rosbone Forrest (v3)

1. Replaced a grove object with a custom made grove area to balance the distance between grove and optimal MG placement. The north grove(GREEN) was larger so it was much easier to overwhelm the north MG.


2. Balanced out the right VP territory(PURPLE). Also did some further path optimization and created empty positions for possible MG bunker placement(GREEN). Rotated sight blockers down narrow stream for better sight. Removed small tree sight block by northern MG bunker.
31 Jul 2018, 02:37 AM
#45
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post2 Jul 2018, 20:11 PMKothre
Just wanted to pop in and say I'm relieved this map is getting some changes. I love two-thirds of this map, but the eastern side of the map (the forest) is just bloody awful and I die inside every time I spawn on the right.


The forest is awful to play on and is even worse with north spawn. It also seems like you get forest spawn every time which is horrendous.
31 Jul 2018, 04:56 AM
#46
avatar of Rosbone

Posts: 2147 | Subs: 2

Everything all in one picture that needed fixed:
1. (BLUE) North MG areas(GREEN) were easier to flank. Added new path for south flank.
2. South had very little space for late game. Grove removed (YELLOW).
3. Both North bunkers had sight blockers. Northern most removed to closer mimic the southern sight blocker (PURPLE). North and South MG areas closest to VP(RED) are easiest to flank.
4. North did not have a enough space for an MG to hold by the west Munition passages. Grove size(PINK) reduced to give more sight and increased distance to travel for northern MG.
5. Cleaned up pathing allows for light vehicles and large AT weapons to get thru the forest lanes better.
6. The NORTH western based flanks (RED) are still slightly longer.
7. Added treeless pockets around VP for bunkers.


A) The river is red cover and favors the North by Munition and south by the VP. Balanced?
B) One of the Norths paths is all river (red cover).

It is still the forrest, so grab your blobs and pitch forks and go find Shrek :)
31 Jul 2018, 08:38 AM
#47
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post30 Jul 2018, 20:01 PMRosbone

I will keep fixing things to you tell me to shtaaaap B-)



I am not sure If I should smile or cry :p
:thumbsup:
Always some work to do then for me^^.
But its fine so far I can see from your pictures.
And about the river thing. When you can remove the redcover from it but still river; then DO IT; JUST DO IT.



3 Aug 2018, 08:18 AM
#48
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post31 Jul 2018, 04:56 AMRosbone


Info? update?
3 Aug 2018, 14:08 PM
#49
avatar of Rosbone

Posts: 2147 | Subs: 2

Info? update?

No new updates. The version 3 posted above is still the final revision.
3 Aug 2018, 16:14 PM
#50
avatar of ZombiFrancis

Posts: 2742


And about the river thing. When you can remove the redcover from it but still river; then DO IT; JUST DO IT.


I believe the only way to prevent water from being red cover is to remove it, or to freeze it.
9 Aug 2018, 20:16 PM
#51
avatar of Rosbone

Posts: 2147 | Subs: 2

Final version posted to steam as (6-8) Lienne Forest

*Note missing shed by middle vp.
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