Lienne Forrest
29 Jul 2018, 08:32 AM
#41


Posts: 1389 | Subs: 1
Checked it, you theory was right. The size of the minimap is incorrect in live version.
30 Jul 2018, 09:23 AM
#42

Posts: 2159 | Subs: 2
Checked it, you theory was right. The size of the minimap is incorrect in live version.
Thank you o7 it is good to know I am not crazy

30 Jul 2018, 09:45 AM
#43


Posts: 5441 | Subs: 36
ok, so this map is now finally ready to go?^^
Time is running away.
Time is running away.
30 Jul 2018, 20:01 PM
#44

Posts: 2159 | Subs: 2
ok, so this map is now finally ready to go?^^
Time is running away.
I will keep fixing things to you tell me to shtaaaap

(8) Rosbone Forrest (v3)
1. Replaced a grove object with a custom made grove area to balance the distance between grove and optimal MG placement. The north grove(GREEN) was larger so it was much easier to overwhelm the north MG.

2. Balanced out the right VP territory(PURPLE). Also did some further path optimization and created empty positions for possible MG bunker placement(GREEN). Rotated sight blockers down narrow stream for better sight. Removed small tree sight block by northern MG bunker.

31 Jul 2018, 02:37 AM
#45

Posts: 1044 | Subs: 1
Just wanted to pop in and say I'm relieved this map is getting some changes. I love two-thirds of this map, but the eastern side of the map (the forest) is just bloody awful and I die inside every time I spawn on the right.
The forest is awful to play on and is even worse with north spawn. It also seems like you get forest spawn every time which is horrendous.
31 Jul 2018, 04:56 AM
#46

Posts: 2159 | Subs: 2
Everything all in one picture that needed fixed:
1. (BLUE) North MG areas(GREEN) were easier to flank. Added new path for south flank.
2. South had very little space for late game. Grove removed (YELLOW).
3. Both North bunkers had sight blockers. Northern most removed to closer mimic the southern sight blocker (PURPLE). North and South MG areas closest to VP(RED) are easiest to flank.
4. North did not have a enough space for an MG to hold by the west Munition passages. Grove size(PINK) reduced to give more sight and increased distance to travel for northern MG.
5. Cleaned up pathing allows for light vehicles and large AT weapons to get thru the forest lanes better.
6. The NORTH western based flanks (RED) are still slightly longer.
7. Added treeless pockets around VP for bunkers.

A) The river is red cover and favors the North by Munition and south by the VP. Balanced?
B) One of the Norths paths is all river (red cover).
It is still the forrest, so grab your blobs and pitch forks and go find Shrek
1. (BLUE) North MG areas(GREEN) were easier to flank. Added new path for south flank.
2. South had very little space for late game. Grove removed (YELLOW).
3. Both North bunkers had sight blockers. Northern most removed to closer mimic the southern sight blocker (PURPLE). North and South MG areas closest to VP(RED) are easiest to flank.
4. North did not have a enough space for an MG to hold by the west Munition passages. Grove size(PINK) reduced to give more sight and increased distance to travel for northern MG.
5. Cleaned up pathing allows for light vehicles and large AT weapons to get thru the forest lanes better.
6. The NORTH western based flanks (RED) are still slightly longer.
7. Added treeless pockets around VP for bunkers.

A) The river is red cover and favors the North by Munition and south by the VP. Balanced?
B) One of the Norths paths is all river (red cover).
It is still the forrest, so grab your blobs and pitch forks and go find Shrek

31 Jul 2018, 08:38 AM
#47


Posts: 5441 | Subs: 36
I will keep fixing things to you tell me to shtaaaap
I am not sure If I should smile or cry


Always some work to do then for me^^.
But its fine so far I can see from your pictures.
And about the river thing. When you can remove the redcover from it but still river; then DO IT; JUST DO IT.
3 Aug 2018, 08:18 AM
#48


Posts: 5441 | Subs: 36
3 Aug 2018, 14:08 PM
#49

Posts: 2159 | Subs: 2
Info? update?
No new updates. The version 3 posted above is still the final revision.
3 Aug 2018, 16:14 PM
#50

Posts: 2742
And about the river thing. When you can remove the redcover from it but still river; then DO IT; JUST DO IT.
I believe the only way to prevent water from being red cover is to remove it, or to freeze it.
9 Aug 2018, 20:16 PM
#51

Posts: 2159 | Subs: 2
1 user is browsing this thread:
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SHOUT IT OUT!



SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
Last Friday, 12:42 PM
Last Friday, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
Last Wednesday, 00:16 AM

Last Wednesday, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
Last Tuesday, 20:29 PM

Last Tuesday, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Last Tuesday, 02:36 AM
Last Tuesday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
22 Mar 2025, 14:00 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
18 Mar 2025, 19:01 PM
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