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Angoville

25 Jun 2018, 00:40 AM
#21
avatar of Diogenes5

Posts: 269

Hey to everyone.
Angovill will stay in coh2. There is no option to discuss about removing it.
But rework is fine, hard but would be fine.



I will look next week in your new version Rosebone.


Is this set firmly in place by Relic? We only have one last map change patch left and I think most of the community would rather it not include COH'2 versions of Langres and Angloville. Not only are these maps very stale at this point, the versions of COH2 are so drastically inferior to their COH1 versions; it's a bleeding reminder of how messed up Relic's development process for COH2 was (rushed is putting it nicely).
25 Jun 2018, 01:20 AM
#22
avatar of Luciano

Posts: 712

Angoville is a more tricky one, because it also needs a strategic point rework, but i think its fixable
25 Jun 2018, 03:28 AM
#23
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

jump backJump back to quoted post18 Jun 2018, 15:02 PMA_E
Angoville does not work as well with a true sight setting.

Angovile does not work with CoH2's retarded 'standard territory point' system vs. the original 'strategic point system'.

Remove Angoville from CoH2 - it doesn't work with these systems.

Same as Semois.

Angoville is the first map ever crafted for Company of Heroes, it is legendary, and doesn't deserve this.

Remove it from CoH2 and have done with it.


All of this, focus on maps that can be saved
25 Jun 2018, 06:03 AM
#24
avatar of Rosbone

Posts: 2147 | Subs: 2

Latest version of Angoville is up with all the bells and whistles:
ROSBONEVILLE Revision 2.0
A_E
26 Jun 2018, 18:26 PM
#25
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

jump backJump back to quoted post25 Jun 2018, 06:03 AMRosbone
Latest version of Angoville is up with all the bells and whistles:
ROSBONEVILLE Revision 2.0


Absolutely gross, please stahhhp!

I respect what you do as a mapper, but Angoville cannot be chagned so much.

If a map had soul, Angoville basically is an entire heaven of souls.

let. it. die.

Quinn Duffy himself made this map in 2005, it was Company of Heroes' first ever map and used on the original beta. They even spent thousands on having a model builder make one a minature version of Angoville.



Just let it stay in CoH1 where it belongs!
26 Jun 2018, 20:08 PM
#26
avatar of Rosbone

Posts: 2147 | Subs: 2

jump backJump back to quoted post26 Jun 2018, 18:26 PMA_E

Absolutely gross, please stahhhp!

I respect what you do as a mapper, but Angoville cannot be chagned so much.

If a map had soul, Angoville basically is an entire heaven of souls.

let. it. die.

Uhhh, the point of this forum section/patch is to UPDATE MAPS that have issues. Sorry I had to have my way with your naughty girlfriend B-) Thats right! I rubbed my turgid elevation tool all over that map! Dangled my big ole round hairy HEDGEROW objects right on its face.


jump backJump back to quoted post26 Jun 2018, 18:26 PMA_E

Quinn Duffy himself made this map in 2005, it was Company of Heroes' first ever map and used on the original beta. They even spent thousands on having a model builder make one a minature version of Angoville.

Just let it stay in CoH1 where it belongs!

So if I saved my first shit and had someone make a model of it, it would be special? :huhsign:

The point of all this is to give Relic and Sturmpanther information and options. So we have one NO VOTE for updating Angoville.... are there any other 'spiritual connection' maps that should not be changed?

All joking aside, I get where you are coming from. And I assume Relic is OK with changing the map or Sturmpanther would not be asking for it. Is it better to just be removed or cleaned up a little to live on for a new generation?
26 Jun 2018, 20:34 PM
#27
avatar of aerafield

Posts: 3032 | Subs: 3

jump backJump back to quoted post26 Jun 2018, 20:08 PMRosbone






NOOOOOO, not the cows :'-(
16 Jul 2018, 00:25 AM
#28
avatar of Rosbone

Posts: 2147 | Subs: 2

Latest version of possible Angoville rework.

(2p) RosboneVille (v4)
16 Jul 2018, 10:03 AM
#29
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post16 Jul 2018, 00:25 AMRosbone
Latest version of possible Angoville rework.

(2p) RosboneVille (v4)


You make me crazy, you know that or? xD
16 Jul 2018, 14:58 PM
#30
avatar of Rosbone

Posts: 2147 | Subs: 2

You make me crazy, you know that or? xD

It is posted for two reasons:
1. We have a date and a link to the last version.
2. Posting to steam makes an offsite backup in case my PC dies or a meteor lands on my house.
3. To make more work for Sturmpanther :foreveralone:
23 Jul 2018, 13:07 PM
#31
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post16 Jul 2018, 14:58 PMRosbone





Edit.
Played today 2 games vs vonasten on it.
And acutally it is not bad left side. Gives allies a chance vs lmg grens and 1 mg.
24 Jul 2018, 01:19 AM
#32
avatar of Rosbone

Posts: 2147 | Subs: 2

Played today 2 games vs vonasten on it.
And acutally it is not bad left side. Gives allies a chance vs lmg grens and 1 mg.

Replays? :hyper:

Once you decide on sight blockers I may go back and clean a few up that do not fill the sight block cube very well. Since, as AE pointed out, this is the flagship map for Relic.

EXAMPLE:
24 Jul 2018, 08:08 AM
#33
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post24 Jul 2018, 01:19 AMRosbone

Replays? :hyper:

Once you decide on sight blockers I may go back and clean a few up that do not fill the sight block cube very well. Since, as AE pointed out, this is the flagship map for Relic.

EXAMPLE:


Games were ok vs vonasten. But sadly I did not saved it. But after i played vs soekäsezwerg 2 games as well, and this i have saved now. If you want.

Btw on right fuel north side between the fuel and vp. The big tree; You can't hide a sturmpio behind it.
24 Jul 2018, 19:33 PM
#34
avatar of Rosbone

Posts: 2147 | Subs: 2

But after i played vs soekäsezwerg 2 games as well, and this i have saved now. If you want.

Yes, please :)
24 Jul 2018, 20:07 PM
#35
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post24 Jul 2018, 19:33 PMRosbone

Yes, please :)


https://www.coh2.org/replay/81509/rosebone-1

https://www.coh2.org/replay/81510/rosebone-2

But okw vs usa^^


vonasten vs me was soviet vs wehrmacht 2 times. But yeah did not saved it :(

Both were 20 mingames, then i surrenderd. His t70 were very lucky and i ragequitted xD
25 Jul 2018, 12:50 PM
#36
1 Aug 2018, 04:32 AM
#37
avatar of Rosbone

Posts: 2147 | Subs: 2

Latest version (2) Rosboneville (v5)

1. Changed north spawn to inside base area.
2. Adjusted other north and south spawns so they position better on minimap roads.
3. Moved south west spawn for balance additional timing of new north spawn.
4. Cleaned up the minimap.
5. Numerous cosmetic changes: Tiling, splats, splines, etc.



1 Aug 2018, 21:23 PM
#38
avatar of Kothre

Posts: 431

jump backJump back to quoted post18 Jun 2018, 15:02 PMA_E
Angoville does not work as well with a true sight setting.

Angovile does not work with CoH2's retarded 'standard territory point' system vs. the original 'strategic point system'.

Remove Angoville from CoH2 - it doesn't work with these systems.

Same as Semois.

Angoville is the first map ever crafted for Company of Heroes, it is legendary, and doesn't deserve this.

Remove it from CoH2 and have done with it.

How about instead of taking away things I enjoy, you just don't play it? Thanks.
3 Aug 2018, 08:15 AM
#39
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

9 Aug 2018, 19:05 PM
#40
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Latest version (2) Rosboneville (v5)




this link does not work.

I know you changed alot of maps from the name. So i need for everyone a new link i guess?
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