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Don't miss the COH2 surprise!

6 Dec 2012, 17:49 PM
#41
avatar of Qvazar

Posts: 881

The game camera appears to be way higher up than in CoH1 :D
6 Dec 2012, 18:02 PM
#42
avatar of Marcus2389
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Donator 11

Posts: 4559 | Subs: 2

6 Dec 2012, 18:02 PM
#43
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

A bit late, I was at the station to bring my brother so I couldn't put it on COH2.ORG exactly when I wanted to :) Forgive me ^^ But it seems you already found it
6 Dec 2012, 18:17 PM
#44
avatar of vio88mm

Posts: 42

6 Dec 2012, 19:10 PM
#45
avatar of pingtoft

Posts: 100 | Subs: 2

i just nerded in my pants...
6 Dec 2012, 19:37 PM
#46
avatar of AmiPolizeiFunk
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Patrion 15

Posts: 16697 | Subs: 12

6 Dec 2012, 19:38 PM
#47
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

6 Dec 2012, 21:31 PM
#48
avatar of ApeMen

Posts: 65

jump backJump back to quoted post6 Dec 2012, 11:40 AMnigo
Brits confirmed?


lol that would be realy bad news :P
6 Dec 2012, 21:59 PM
#49
avatar of Miro-

Posts: 176

6 Dec 2012, 23:13 PM
#50
avatar of MaxKeiser

Posts: 133

jump backJump back to quoted post6 Dec 2012, 17:36 PMnigo


in this pic, what is blocking their view to the north ?
6 Dec 2012, 23:15 PM
#51
avatar of MaxKeiser

Posts: 133

i mean i looks like the should be able to see up there, i hope units dont have a silly sight range, were even if there is noting blocking your path you still cant see because this unit only has a 10m line of sight, it would make this whole true sight mechanic, really quite silly.
6 Dec 2012, 23:16 PM
#52
avatar of SemInt

Posts: 93

I assume that's the maximum sight range. Since the camera's way further away, it maybe looks a little short, but considering how tiny the infantry is it's a reasonable distance.
6 Dec 2012, 23:17 PM
#53
avatar of MaxKeiser

Posts: 133

its deffinatly not, i mean they really should be able to see up there...
6 Dec 2012, 23:26 PM
#54
avatar of Matanza

Posts: 102

don't worry, the hackers will solve that problem.
6 Dec 2012, 23:29 PM
#55
avatar of Rogers

Posts: 1210 | Subs: 1

I want it now.
6 Dec 2012, 23:48 PM
#56
avatar of Basilone

Posts: 1944 | Subs: 2



in this pic, what is blocking their view to the north ?

probably just the end of their natural sight range
6 Dec 2012, 23:49 PM
#57
avatar of sunnyxsniper

Posts: 5

Picture of a Ferdinand in the PCGZine article. Nice.
7 Dec 2012, 00:08 AM
#58
avatar of SemInt

Posts: 93

its deffinatly not, i mean they really should be able to see up there...

Then take an actual good look at it. It's really not that hard.

Size of the door is 44 pixels; doors are generally 2 meters high. Taking this as a reference, we get a sight range (approx. 800 pixels) for engineers of approximately 36 meters.


Size of the door is 20 pixels equals 2 m again, as is the infantryman (he's obviously a little prolonged since your view is not perpendicular). Sight range (400 pixels) thus equals approximately 40 meters. So, it's definitely more than 10 meters, and it's certainly no less than in the original CoH.
7 Dec 2012, 00:10 AM
#59
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

And THAT is why he is our LEAD STRATEGIST ladies and gentleman!!! :crazy:
7 Dec 2012, 00:52 AM
#60
avatar of Matanza

Posts: 102

I hope that the units shoot farther this time, not so much point blank festival.
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