Wasn't that a period just before wfa release?
Yep, the best month of CoH2 on 2v2. Although the game was fine as long as both teams didn't used them. Basically non meta vs non meta was FUN.
It's funny looking back on all this though and seeing how the game has evolved.
Remember the days before they patched the Su76 and it was one of the worst units in the game and served no purpose whatsoever?
Still, they must be getting something right as the axis/allies ratio when searching is much more balanced. I remember the days where it was 95% axis. This of course became the exact opposite during any state of allied OP/bugs such as the machine gun sherman etc. take this with a pinch of salt as I am a 3v3/4v4 scrub
It's funny when people said that this was the case, because there are more players that like to play as Axis than allies. Suddenly all those Axis players switch to Allies when UKF was released
Yeah the USF mortar was around the time I started coming on COH2 org and following the game more closely. It was really annoying to me how the devs could just toss away valuable balancing in what would be considered the Public Beta Test of Coh2 especially when I came from other games which took those PBs for patches very seriously.
If i have to put my tinfoil hat on, i'll say that for some reason the mini mortar didn't manage to past QA and they basically said, let's just release the single player version one instead and see how it goes live having USF with a mortar. Little they know it was OH OP version of the mortar, with even better veterancy. What made things worst on that patch, is that some genius thought they were "fixing" all mortars veterancy, by applying the range increase on barrage, to the basic auto fire function. Everyone was basically having a 120mm range mortar by vet 2.