do anyone know where I can find "priority" so the A.I can build them first?
You can add buildings in: categorie 'army' > ai_production_info/base_building_list.
The AI will build them in random order, but cheap buildings mostly go first.
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do anyone know where I can find "priority" so the A.I can build them first?
Posts: 67
You can add buildings in: categorie 'army' > ai_production_info/base_building_list.
The AI will build them in random order, but cheap buildings mostly go first.
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I see in attributes\army\income_cap\popcap =0 if I add 500 do that mean all units for the british? if so then I don't need a win conduction mod in place in the game, I have one but it take out the commanders do still need one if I use the popcap in my mod?.
Also in the attributes\army\builder_squads can I add my custom squads in here same as the building list?
Last in the attributes\army\unlocking_upgrades again can I add my custom upgrades as above?
I have learn allots from you and Plant Smasher a big thanks my next plan with be the aef, soviets, german, and last west_german I printed out the info and made some notes of my own in order to start the other races the tools was a pain to get used too also abp file and now I have the COH2 UI assets I can start editing my icons also use some of the COH ones!
If I do run in some problem along the way I will post it here if not then I will still update this thread to help others like me starting out. and I hope I can call on you if I need it!
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I've never edited that value, so you'have to try it and see what happens.
This list is meant the contain only the units which can build the structures from the building_list. Custom units will automatically be called in.
Upgrades on units are always used by the AI. I only needed to add player/global upgrades (research upgrades) in there. Like grenades and weaponrack unlocks.
Great to hear! I'm always ready to provide further help
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Could you post a screenshot of the error message?
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'exit code -1' indicates that a pathname of a file is too long. You should move your mod folder to a higher level, maybe even root C:/. All links in the mod are relative, so this shouldn't cause any trouble.
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when you clone your units did you leave them as a clone default name or change the name!
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I am back again after taken a break,
I have a win condition mod 500 popcap but without the commanders.
I need some help making my own win condition mod that the A.I uses the commanders but have a popcap of 700 also I do not want edit the resources,
Now another problem.
I clone the germans and deleted the 'requirements on the tanks & soldiers so they can built but when I got to save my mod it said 'your work can't be saved'?
Thank you
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This post is becoming quite big, could you please make new posts every time you change the subject? It's then much easier to keep track of your "problems".
Thanks for understanding and good luck modding!
Best Regards,
RagnarTheGamer
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I mostly keep the clone so all other original files a linked to my edited file.
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