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russian armor

Ghost sandbags ?

24 Aug 2013, 11:46 AM
#1
avatar of Qubix

Posts: 133

Theres a really annyoing way to exploit sandbags, the soviet can just spam masses of unfinished sandbages to lock down areas, if im wrong and i can somehow destroy them as Wehr pls tell me ! If not this should be changed asap !
24 Aug 2013, 11:51 AM
#2
avatar of rofltehcat

Posts: 604

If you have explosive weapons, using Attack Ground on them may work but I'm not sure. This needs to be fixed for sure, though. I still don't understand how they could reproduce such a mistake (ghost tank traps).
24 Aug 2013, 12:01 PM
#3
avatar of Qubix

Posts: 133

Its ridiculous, i wasnt able to destroy them with small arm. I just dont understand why people are using such an obvious exploit. The player Odeng Wong competely locked down his fuel on Minsk and my stat relies on getting the soviet fuel...
24 Aug 2013, 12:10 PM
#4
avatar of Papinak

Posts: 53

It was the same with ghost Tank traps in vCOH esp with Pio spam tactic used against Bren carrier. It is shame that they didnt fix this before or in beta.
24 Aug 2013, 12:17 PM
#5
avatar of Stonethecrow01

Posts: 379

Just needs small arms fire to deal super high damage to unfinished fortifications. Half-finished wire is the same.
24 Aug 2013, 13:45 PM
#6
avatar of Abdul

Posts: 896

jump backJump back to quoted post24 Aug 2013, 12:01 PMQubix
The player Odeng Wong competely locked down his fuel on Minsk and my stat relies on getting the soviet fuel...


same guy did it in my game, he built about 8 of them around the oil
24 Aug 2013, 22:19 PM
#7
avatar of Shazz

Posts: 194

It's a good thing we learned our lesson from this exact same bug in vCoH.
24 Aug 2013, 22:32 PM
#8
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

jump backJump back to quoted post24 Aug 2013, 22:19 PMShazz
It's a good thing we learned our lesson from this exact same bug in vCoH.

Between this and stuff like having to upgrade wire cutters it's unclear to me whether anyone at Relic every played vCoH.
Only Relic postRelic 24 Aug 2013, 22:54 PM
#9
avatar of Eagleheart21
Developer Relic Badge

Posts: 117 | Subs: 5

hey guys

going to look into this Monday, I'll see if we can get if fixed shortly.

Eagle
25 Aug 2013, 00:39 AM
#10
avatar of UGBEAR

Posts: 954

not only ghost sand bads ghost wires are back as-well, I hate those veteran abusers abuse it again..........
25 Aug 2013, 01:46 AM
#11
avatar of Scerun

Posts: 35

hey guys

going to look into this Monday, I'll see if we can get if fixed shortly.

Eagle



29 Aug 2013, 20:17 PM
#12
avatar of 1HeroCoy

Posts: 9

jump backJump back to quoted post24 Aug 2013, 13:45 PMAbdul


same guy did it in my game, he built about 8 of them around the oil


Haha me too. Odeng only built 3 bags for me. I was lucky to intercept it early enough in game for it to be a game breaker.

I find people like to do it on maps like minsk or pripiyat.

But im guilty of doing ghost wire when I need to finish the last bit quickly =[ but still, ghost sandbags are done so much faster =/
29 Aug 2013, 21:13 PM
#13
avatar of link0

Posts: 337



Haha me too. Odeng only built 3 bags for me. I was lucky to intercept it early enough in game for it to be a game breaker.

I find people like to do it on maps like minsk or pripiyat.

But im guilty of doing ghost wire when I need to finish the last bit quickly =[ but still, ghost sandbags are done so much faster =/


That same guy did it to me too.
30 Aug 2013, 01:24 AM
#14
avatar of Blastom

Posts: 13

Ghost wire works too :) from the beta, but it's more costly on micro.
30 Aug 2013, 11:31 AM
#15
avatar of Stoffa

Posts: 333

Whats the actual difference between a piece of finished and unfinished wire? It seems both do the same: block the way and can't be destroyed by small arms fire.
30 Aug 2013, 11:41 AM
#16
avatar of horsthimself

Posts: 56

jump backJump back to quoted post24 Aug 2013, 12:10 PMPapinak
It was the same with ghost Tank traps in vCOH esp with Pio spam tactic used against Bren carrier. It is shame that they didnt fix this before or in beta.


the game is still a beta....
30 Aug 2013, 11:47 AM
#17
avatar of Cruzz

Posts: 1221 | Subs: 41



the game is still a beta....


Do you call it beta when the game just features the same bugs that the previous game on the same engine in the same series already had 7 years ago when it was originally released?
7 Nov 2016, 21:44 PM
#18
avatar of Mistah_S

Posts: 851 | Subs: 1

Hey, sorry to necro an old thread, but someone was arguing in another one that this still exists. (I searched google and this thing came up)

Is this still the case?
7 Nov 2016, 21:51 PM
#19
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Hey, sorry to necro an old thread, but someone was arguing in another one that this still exists. (I searched google and this thing came up)

Is this still the case?


Also with brit inf sandbacks or USA sandbacks

Point is as Brit you have in early no pio to put wire somewhere.

Its still there and a "feature"

But they nerfed the ghost wire from the cons, they don't have so much HP anymore!
7 Nov 2016, 21:53 PM
#20
avatar of Crumbum

Posts: 213

hey guys

going to look into this Monday, I'll see if we can get if fixed shortly.

Eagle


Necro post i know..

I couldn't help but notice "SHORTLY" hahahaha maybe another 3 years and it will be fixed :lolol:
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