the GOOD about COH2
Posts: 1006
-I personally LOVE the new cap system. I didn't think I would but it's a very nice change.
-True sight is also very nice feature, can't believe it took all this time for a strategy game to do this.
-I like the addition of watch tower and repair station and think it should be implemented in more maps.
-Ice cracking is cool (please don't talk about blizzards,we all know)
-Footprints and tracks in winter maps is nice.
Posts: 44
Posts: 480
Posts: 252
Cheers
Posts: 249
Such a rage enducing games me and my friend had in Coh1. Teamgames are actually playable and even fun now.
Posts: 1006
Smoke. Love smoke.
Yeah was going to mention it! love the rendering.
Posts: 252
No mixed 2on2.
Such a rage enducing games me and my friend had in Coh1. Teamgames are actually playable and even fun now.
Sooooooo trueeee!!!
Posts: 123
Posts: 896
Posts: 525
7 good points for 50 euro seems fair... I love the new Recon and Strafe Planes, wich circelin on the field now^^
I love where this is going
Posts: 525
reverse buttom (i wish you could shift reverse)
all units are call ins. capping zone.
i love Molotov.
i like the mgh diferences.
i like the smoke. i wish it lasted 2 seconds longer.
i like the units design.
i like ramming.
i like that matches last less. (i feel like)
more variety of grenades.
units are very different from each other.
Posts: 2181
Posts: 45
The way snipers cloak
Yes, new cloaking system is great, much better than in vCoH
Also i started to very like capping areas and true-sight and possobilities related with it like working smoke screens and ambush possibilities, yet tanks could had slightly smaller FOV at rear and sides .
Posts: 2838 | Subs: 3
Posts: 401
I also really like the way planes work, especially now with the new loiter mechanics. Although AA could use tweaking, the whole thing given time is becoming a great mechanic.
Posts: 480
None of those scorched earth booby traps. Those were worse than the Brits.
People in 1v1 are so much nicer than they were in COH 1 by the time I got into it. In 2v2 it's only marginally less ragey, but there you have it.
Bulletins and commanders visible pre-game makes for some interesting mindgames.
Posts: 101
- no CHEATING veterancy for Germans;
- snipers cannot rape so easily like in COH1;
- soldiers die faster so there is no any lucky bastard who can run through two riflemen squads and not die;
- more possibilities for comebacks - in COH1 if you lose fuel at the beginning it's an end for you;
- AA units now can be REALLY helpful;
- RED FUCKING ARMY!
Posts: 401
Posts: 45
Also upkeep system In CoH 2 is very nice too, It's challenging to keep the lead and allow to come back and fight after loosing one engagement ;-).
Posts: 813 | Subs: 1
Truesight cant be stressed enough and smoke in combination with this.
The commander system, brings alot of flexibility into choice of doctrine and more personal way to play.
Cappingzones, no more cheesy bikepushes.
Sinking tanks through Ice.
Overall enjoying teamgames more in CoH2.
Vet abilities on all units and a vet system that makes more sense.
Nice variety of mines.
The dev support that goes into the game (patches, updates), as well as the communitywork with twitch and all, that relic does.
Livestreams
4 | |||||
2 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.1045675.608+3
- 10.722440.621+4
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
35 posts in the last month
Welcome our newest member, Silvernfvdale
Most online: 2043 users on 29 Oct 2023, 01:04 AM