Login

russian armor

How Does Cover Work?

25 May 2018, 04:15 AM
#1
avatar of BoshelvikHall

Posts: 52

I'm not sure how does cover work and how do I mod it. For example I see in ebps in gameplay > designer_objects > objects > 2x4_light_cover_light_crush, if I change armor from 5 to 50, it will give that armor to infantry behind it?
Do I basically have to change one by one the armor of heavy, medium and light cover objects?

I see there's more objects in the environment folder.
25 May 2018, 05:01 AM
#2
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

That armor value is the armor of that object itself. The cover is actually set in each entity (soldier). The 2x4_light_cover_light_crush only says it's cover type is "tp_light". The soldier in "ebps" has "cover_ext" and within also the "tp_light", which contains the real modifiers. So you have to change the modifiers in there for all soldiers one by one.
26 May 2018, 22:34 PM
#3
avatar of BoshelvikHall

Posts: 52

So it's in the entity that I have to change the cover value. Great! thanks for the answer!
5 Jun 2018, 04:14 AM
#4
avatar of BoshelvikHall

Posts: 52

That armor value is the armor of that object itself. The cover is actually set in each entity (soldier). The 2x4_light_cover_light_crush only says it's cover type is "tp_light". The soldier in "ebps" has "cover_ext" and within also the "tp_light", which contains the real modifiers. So you have to change the modifiers in there for all soldiers one by one.



Safety_Value can't go higher than 0.5!
5 Jun 2018, 17:17 PM
#5
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

Safety_Value can't go higher than 0.5!

You can put an "apply_modifiers_action" in the actions within the cover_ext.
5 Jun 2018, 21:18 PM
#6
avatar of Lugie
Senior Modmaker Badge

Posts: 327

The safety value is purely for pathing/squad-ai, and has no effect on gameplay. If you want to change the damage each weapon does to other things in cover, you have to do it in the weapon attrib.
6 Jun 2018, 06:16 AM
#7
avatar of BoshelvikHall

Posts: 52

SneakEye you mean in the tp_heavy to give it apply_modifiers_action > modifiers, here I give it received_damage_modifier or armor_modifier?
Lugie what I mentioned above is another way to do it I suppose?
7 Jun 2018, 17:41 PM
#8
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

SneakEye you mean in the tp_heavy to give it apply_modifiers_action > modifiers, here I give it received_damage_modifier or armor_modifier?
Lugie what I mentioned above is another way to do it I suppose?

It depends on what you want.
- Armor means that the enemy's weapon will or will not penetrate/do damage.
- Received_damage will apply after the penetration is calculated and modifies the damage it self.

Example of the armor modifier:
8 Jun 2018, 05:32 AM
#9
avatar of BoshelvikHall

Posts: 52

Ya gotcha, thanks for the help!
1 user is browsing this thread: 1 guest

Livestreams

unknown 49
United States 36
United States 30
unknown 8

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

829 users are online: 829 guests
0 post in the last 24h
7 posts in the last week
34 posts in the last month
Registered members: 49122
Welcome our newest member, Harda621
Most online: 2043 users on 29 Oct 2023, 01:04 AM