Should lategame tanks vet a bit faster?
24 May 2018, 14:20 PM
#21
Posts: 1273
Side armor? Someone is keen on derailing this whole thread with utter nonsense. There's no such thing in the game, it's either front or back armor, usually 50-50% on unit hitbox (with a few doctorinal exceptions)
24 May 2018, 14:37 PM
#22
Posts: 353
side armor not have is this game
If you shot to side RNG you bullet go Front Hitbox for front armor hit or go to Half back hitbox for rear armor hit It simple
---------
back to topic
Heavy tank with High requirement CP 11 or more
have to High stats with vet bonus It give more power than low tier unit
if want lower Exp requirement it mean should get some nerf vet bonus ?
If you shot to side RNG you bullet go Front Hitbox for front armor hit or go to Half back hitbox for rear armor hit It simple
---------
back to topic
Heavy tank with High requirement CP 11 or more
have to High stats with vet bonus It give more power than low tier unit
if want lower Exp requirement it mean should get some nerf vet bonus ?
24 May 2018, 14:55 PM
#23
Posts: 808
Side armor? Someone is keen on derailing this whole thread with utter nonsense. There's no such thing in the game, it's either front or back armor, usually 50-50% on unit hitbox (with a few doctorinal exceptions)
learn 2 read, hes referring to when the bullet physically hits the side of the tank, (and gets registered as either front or rear hit even if it PHYSICALLY hits the side of the tank).
Back on topic
No, i dont think they need to vet faster, what they need is some better vet especially at vet 1, abilities is good, but also some small stat improvements would be nice
24 May 2018, 16:12 PM
#24
Posts: 69
Late-game tanks vetting faster is a bit of a no.
In the first place, they already have a strong battlefield presence when they're out in the field.
They form spearheads and/or support assaults and defenses, making them vet faster or changing their first vet level equates to them snowballing more efficiently.
If a game ends before a heavy tank reaches vet 3/5, so be it.
In the first place, they already have a strong battlefield presence when they're out in the field.
They form spearheads and/or support assaults and defenses, making them vet faster or changing their first vet level equates to them snowballing more efficiently.
If a game ends before a heavy tank reaches vet 3/5, so be it.
24 May 2018, 16:41 PM
#25
Posts: 935
KT should arrive at vet 5 and have BRACE button With 15 sec recharge
24 May 2018, 17:08 PM
#26
Posts: 1484
How about just adding a bulletin for the veterancy to the late game tanks? We have bulletins for Tiger, KT, and Comet.
24 May 2018, 17:22 PM
#27
Posts: 17914 | Subs: 8
KT should arrive at vet 5 and have BRACE button With 15 sec recharge
What if I told you that relic DID planned KT ace that would arrive at vet5?
25 May 2018, 16:40 PM
#30
Posts: 747 | Subs: 2
What if I told you that relic DID planned KT ace that would arrive at vet5?
That's absurd!
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