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CoH2 stuff you remember from back in the days?

20 May 2018, 17:35 PM
#1
avatar of swordfisch

Posts: 138

Remember that Cpt Molo guy that just spammed flamer clown cars so hard until they were finally nerfed?

I wonder where he is now, all those scout car flamers lost.... like tears in the rain
20 May 2018, 19:10 PM
#2
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

He still plays, still spams scout cars.
20 May 2018, 19:27 PM
#3
avatar of adamírcz

Posts: 955

Yeah, i miss those good old days. It could wipe OKW out of the map in first few minutes. Against wehr, while not as potent, it could still lead to a few easily forced retreats.

Another wonderful thing were flares in doorway, just waitin for that expensive fallschirmjager squad...

Also wehr sniper incediary round could wipe entire blobs.

Or five calliopes per match as USF, if you had a good teammate to protect them... poor opponents.


Yeah, theres a lotta stuff that will certainly (not) be missed.
20 May 2018, 19:34 PM
#4
avatar of Chocoboknight88

Posts: 393

I miss the days when Heavy Tanks actually did more damage than Medium Tanks. Heavies like the Tiger and IS2 feel like a novelty now. :/
20 May 2018, 19:46 PM
#5
avatar of Mittens
Donator 11

Posts: 1276

I remember just dropping 120s on retreating units that got kinda stuck/slowed in the wire fields.:snfPeter::snfPeter:
20 May 2018, 20:21 PM
#6
avatar of cyso

Posts: 54

stuka 50kg bomb on base after units retreat or sniper in halftrack :)
20 May 2018, 20:41 PM
#7
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Sniper Scout Cars.

Multiple Heavies
20 May 2018, 23:50 PM
#8
avatar of aerafield

Posts: 3032 | Subs: 3

Free Tiger ace with target weak point :foreveralone:

Buying veterancy for 80mp/25 fuel :foreveralone:

4 minute T34s with soviet windustry :foreveralone:
20 May 2018, 23:57 PM
#9
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

backing my KT up against a house and still losing it to 4 M10 callins frontally :S
21 May 2018, 00:26 AM
#10
avatar of Jackas4life
Benefactor 115

Posts: 486 | Subs: 1

The old vet before revemp

Vet 2 grens would wipe everything
You could have both 42s and g43s

And vet 3 paks Kreygasm
They could cloak and 2 shot t34-76s
A_E
21 May 2018, 11:02 AM
#11
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

CoH2 beta tanks and TD's having two screen range.
21 May 2018, 11:27 AM
#12
avatar of Wardonno

Posts: 5

This

It was truly dark days.
21 May 2018, 13:12 PM
#13
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

This

It was truly dark days.


Fuck this made me cringe.

Remember the Super ultra JP4 that could almost one shot heavies when it was cloaked and used it's ambush bonus? Good times
21 May 2018, 13:16 PM
#14
avatar of Array
Donator 11

Posts: 609

Small arms fire doing nothing and infantry fights being all about rifle nades and Molotov’s
21 May 2018, 13:24 PM
#15
avatar of Wiking

Posts: 60

building bonfires for blizzard
deep snow
okw being able to salvage ambient vehicles on the map
A_E
21 May 2018, 13:26 PM
#16
avatar of A_E
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Donator 11

Posts: 2439 | Subs: 6

jump backJump back to quoted post21 May 2018, 13:16 PMArray
Small arms fire doing nothing and infantry fights being all about rifle nades and Molotov’s


Literally the only way you could bring lethality in the game was fire, bombs, and tank crush.

Peter Qumsieh's lethality and weapon profile patch in Q2 2014 saved the game in my opinion.
A_E
21 May 2018, 13:27 PM
#17
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

I want to bring back base stukkas dive bombs. :(
21 May 2018, 14:14 PM
#18
avatar of sluzbenik

Posts: 879

The very brief Grenpocalpyse when G43 grens became miniguns on wheels. I beat Cataclaw once in 1v1 that patch :)

Also there was an early patch where MG42s were so uber powerful you could literally just spam them and attack move across the map.

I disagree the weapons profile patch in 2014 saved the game, it just changed it. Before it was a game of maneuver and army composition, after that it has become much more about fast multitasking and fast reflexes, where faster micro would beat maneuvers and tactics that might take a while to execute. Since lethality was increased, it has generally been better to go for shorter maneuvers and blobbing became more powerful because players quickly learned that the way to win was not by maneuver but by wiping units. The best way to wipe units is to focus fire on weak squads with a blob. The best counter to that is faster reflexes (fast retreats).




A_E
21 May 2018, 14:16 PM
#19
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

The very brief Grenpocalpyse when G43 grens became miniguns on wheels. I beat Cataclaw once in 1v1 that patch :)

Also there was an early patch where MG42s were so uber powerful you could literally just spam them and attack move across the map.

I disagree the weapons profile patch in 2014 saved the game, it just changed it. Before it was a game of maneuver and army composition, after that it has become much more about fast multitasking and fast reflexes, where faster micro would beat maneuvers and tactics that might take a while to execute. Since lethality was increased, it has generally been better to go for shorter maneuvers and blobbing became more powerful because players quickly learned that the way to win was not by maneuver but by wiping units. The best way to wipe units is to focus fire on weak squads with a blob. The best counter to that is faster reflexes.






The change in playerpool sizes and the activity in 1v1 speak for themselves go through steam charts and compared before and after that patch!
21 May 2018, 14:23 PM
#20
avatar of sluzbenik

Posts: 879

jump backJump back to quoted post21 May 2018, 14:16 PMA_E


The change in playerpool sizes and the activity in 1v1 speak for themselves go through steam charts and compared before and after that patch!


Yeah, I know most people prefer the fast-paced game, being older and slower, I preferred the old game :)

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