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Get the S-field out of the game

21 Aug 2013, 12:21 PM
#1
avatar of hubewa

Posts: 928

From the patch notes

Mines can now be killed by flamethrowers "


Right so now, the S-field the germans can plant with all their fancy warning signs - that's completely useless now as engineers which get a damage buff from the flamer now can kill S fields.

So... why is the S-field still in the game now?
21 Aug 2013, 12:24 PM
#2
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Yes, please get rid of the silly minefield!!
21 Aug 2013, 23:05 PM
#3
avatar of rofltehcat

Posts: 604

It is really really meh. Definitely needs some work.

Fun fact: CPU throw molotovs at the signs. Not at the mines but at the signs. They sometimes do it until they run out of ammunitions, that is how much they hate those stupid little signs.
22 Aug 2013, 02:18 AM
#4
avatar of hubewa

Posts: 928

The CPU wants to remove the signs so that they can use their Penal squads to stomp all over the mines - aka stomper squads
22 Aug 2013, 02:23 AM
#5
avatar of Knoxxx

Posts: 67

Why not just REMOVE the signs? Seems easy enough. Which army on earth would DISPLAY their minefields to the enemy? C'mon!
22 Aug 2013, 02:38 AM
#6
avatar of undostrescuatro

Posts: 525

your ideas make sense.
22 Aug 2013, 07:30 AM
#7
avatar of BeardedOaf

Posts: 13

Considering they cost 80 munitions, they really need to remove the "my mine field is here" signs.
22 Aug 2013, 09:33 AM
#8
avatar of LeiwoUnion

Posts: 172

Considering they cost 80 munitions, they really need to remove the "my mine field is here" signs.

This. In the name of this game those signs must be removed.
22 Aug 2013, 23:19 PM
#9
avatar of hubewa

Posts: 928

In general, German mines are far too expensive for what they do.

Yes, we would like assymetric matching but this, IMO, is a bit ridiculous.
23 Aug 2013, 00:43 AM
#10
avatar of MaxKeiser

Posts: 133

This ability needs to cost 15 munitions
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