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Why must USF be so hard to play/suck so hard?

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6 May 2018, 04:12 AM
#21
avatar of sluzbenik

Posts: 879

Nah, Ostheer is easier because of the hard counters.

US players be like, if I don't outmicro this guy, I'm gonna lose. And they're right.

6 May 2018, 06:44 AM
#22
avatar of Firesparks

Posts: 1930

Hope this is just a rage post, as USF is pretty potent in 1v1.




this is narrowing the scope just to win the argument.

USF weak in 2v2+ "it's okay they are still good in 1v1"

Ukf weak in 1v1 "it's okay they are still good in 2v2"




6 May 2018, 06:47 AM
#23
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4



this is narrowing the scope just to win the argument.

USF weak in 2v2+ "it's okay they are still good in 1v1"

Ukf weak in 1v1 "it's okay they are still good in 2v2"


Well unless they plan to entirely rework factions, they'll break something for some gamemode.
6 May 2018, 06:49 AM
#24
avatar of Firesparks

Posts: 1930



Well unless they plan to entirely rework factions, they'll break something for some gamemode.


all the recent patch does a pretty good job at hammering british late game, so reworking allies faction is not possible unless it's to completely neuter their strength?
6 May 2018, 06:53 AM
#25
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4



all the recent patch does a pretty good job at hammering british late game, so reworking allies faction is not possible unless it's to completely neuter their strength?


what? nerfing units is not a faction rework. Removing mortar pit for a mobile mortar, making IS comparable to other infantry instead of special bonuses in/out cover. Those are would be reworks. Only reason brit lategame sucks is because the comet and cromwell were overnerfed. Firefly is fine and the centaur is currently OP (getting nerfed).
6 May 2018, 07:07 AM
#26
avatar of Firesparks

Posts: 1930



what? nerfing units is not a faction rework.


that a convenient loophole.

then wehr and okw need the nerf hammer for their late game as well.

(ps, Firefly is way overpriced for its performance, and it's getting a pop nerf as well)
6 May 2018, 08:09 AM
#27
avatar of mondeogaming1

Posts: 464

i want to see rear echelon buff or voley fire buff
6 May 2018, 10:29 AM
#28
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

USF isn't bad by any means it just requires good micro to really use the faction properly and is ultra punishing for mistakes. For example losing a vet 3 Rifle in a 1v1 is worse then when compared to other factions as it is ridiculously hard to get that a new rifle to vet 3 and how different the two compared when fighting late game axis squads. Things like the US AA HT or m20 are very micro intense and require babysitting by the player. Also USF is susceptible to super heavy early game bleed if you lose early engagements which can delay the potent USF mid game.



that a convenient loophole.

then wehr and okw need the nerf hammer for their late game as well.

(ps, Firefly is way overpriced for its performance, and it's getting a pop nerf as well)


I agree that firefly is the worst 60 range td out of all of them IMO. Id prefer a normal or solid base TD instead of relying on the Tulip crutch for its overall subpar performance.
6 May 2018, 15:44 PM
#29
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4



that a convenient loophole.

then wehr and okw need the nerf hammer for their late game as well.

(ps, Firefly is way overpriced for its performance, and it's getting a pop nerf as well)


????? Why are these loopholes? I said brit late sucks because the cromwell and comet are overnerfed, not that they should stay that bad. OKW late game is already a dumpster fire thanks to the panthers difficult role to fill and KT being as useless as the B-4. The JP4 is a veterancy mess and the only good tank in their tech structure is the p4. Ostwind has its own issues.

Ostheer lategame is actually pretty decent atm, but in 1v1 T4 isn't viable because of tech cost.

Firefly fuel cost isn't THAT overpriced. So long as it has great accuracy because of its midrange modifier it needs to be more expensive than the jackson. I think it could use a slight manpower cost reduction though. maybe 440 -> 420

brit lategame sucks -> make all other lategame suck is not a good way to think about balance.
6 May 2018, 16:48 PM
#30
avatar of DonnieChan

Posts: 2272 | Subs: 1

because people cried for for broken brits and so we got them
10 May 2018, 18:57 PM
#31
avatar of Rocket

Posts: 728

USF isn't bad by any means it just requires good micro to really use the faction properly and is ultra punishing for mistakes. For example losing a vet 3 Rifle in a 1v1 is worse then when compared to other factions as it is ridiculously hard to get that a new rifle to vet 3 and how different the two compared when fighting late game axis squads. Things like the US AA HT or m20 are very micro intense and require babysitting by the player. Also USF is susceptible to super heavy early game bleed if you lose early engagements which can delay the potent USF mid game.



I agree that firefly is the worst 60 range td out of all of them IMO. Id prefer a normal or solid base TD instead of relying on the Tulip crutch for its overall subpar performance.


What is it you find potent about USFs mid game?? I don't really find anything potent about it at all. I find USF mid game is dependent on weather or not they are going light vehicles in which you are forced to chose captain to survive and lose AI power to fight their infantry and control blobs. Whats more potent about usfs mid game than okw insta pin flakwagon with escape smoke or luchs or volks with brain dead stg upgrades? The stuart that lose most its AI ability that only exist to chase around axis light vehicles lol?
14 May 2018, 01:50 AM
#32
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post10 May 2018, 18:57 PMRocket


What is it you find potent about USFs mid game?? I don't really find anything potent about it at all. I find USF mid game is dependent on weather or not they are going light vehicles in which you are forced to chose captain to survive and lose AI power to fight their infantry and control blobs. Whats more potent about usfs mid game than okw insta pin flakwagon with escape smoke or luchs or volks with brain dead stg upgrades? The stuart that lose most its AI ability that only exist to chase around axis light vehicles lol?


Biggest reason atm is the 50 cal along with a USF aaht. Both those units are really fucking good atm, especially the insta pin 50 cal being able to hard counter infantry pushes.

Also mid game is where you start getting vet 3 rifles with bars, which almost feel like an entirely different unit when compared to vet 0 Rifles. Also LT squad is very powerful at when he comes out.
14 May 2018, 02:11 AM
#33
avatar of nhiscool

Posts: 117

Soviet is in every aspect, better than USF and UKF

Core infantry are better, can sprint and have AT nades regardless of vet
AT guns are by far superior in penetration,damage and they have artillery
I would take a T70 and SU-76 over the stuart/aec any day.
Also their engineers don't need a doctrine for flamethrowers..
They have non doctrine arty
Tanks soak up more damage

The only niche USF have is the mobile ambulance but UKF have a halftrack that does that better.

2v2's are where USF and UKF "can" be played, because the soviets can hard carry. lol
14 May 2018, 02:12 AM
#34
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Soviet is in every aspect, better than USF and UKF

AT guns are by far superior in penetration,damage and they have artillery


Apparently the Zis gun > 6 pounder. Hell even the m1 is better than the zis in an AT role with sabot
14 May 2018, 02:19 AM
#35
avatar of nhiscool

Posts: 117

26 1v1s played, not even ranked, thinks his opinion matters =D

Playing alot =/= skill and being in the top 1k doesn't make you a design / balance specialist.

Despite after years from listening to "pro's" the game is still unbalanced, what a surprise.
14 May 2018, 02:21 AM
#36
avatar of nhiscool

Posts: 117



Apparently the Zis gun > 6 pounder. Hell even the m1 is better than the zis in an AT role with sabot


It's also nice having 6 man rifles, they take so long to kill when I pick up panzershreks LOL

But when I'm playing UKF the P4 will outright kill my duo piats, then they are completely useless to volks+lmg
14 May 2018, 02:44 AM
#37
avatar of ShadowLinkX37
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Posts: 4183 | Subs: 4



It's also nice having 6 man rifles, they take so long to kill when I pick up panzershreks LOL

But when I'm playing UKF the P4 will outright kill my duo piats, then they are completely useless to volks+lmg


Maybe its cause you're using Pschrecks vs an AT gun LOL. Volks with LMG. I wish my opponet would donate my volks LMGs. All I get is StGs
14 May 2018, 03:35 AM
#38
avatar of thedarkarmadillo

Posts: 5279



Maybe its cause you're using Pschrecks vs an AT gun LOL. Volks with LMG. I wish my opponet would donate my volks LMGs. All I get is StGs

You say that like STGs are bad... I'd kill for a non doc good at all ranges, great for bobbing all your infantry into a death ball kinda upgrade when I play EFA. kids these days ain't happy with their fancy omnipotent infantry and bonuses for teching up... Back in my day if we wanted durable infantry they couldn't fight for a damn, or if they could they were expensive. They sure as shit weren't core infantry... If they had a snare they had to pay for it, if they had a weapon upgrade it was because they needed it... Wfa has made yall soft
14 May 2018, 04:31 AM
#39
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1


You say that like STGs are bad... I'd kill for a non doc good at all ranges, great for bobbing all your infantry into a death ball kinda upgrade when I play EFA. kids these days ain't happy with their fancy omnipotent infantry and bonuses for teching up... Back in my day if we wanted durable infantry they couldn't fight for a damn, or if they could they were expensive. They sure as shit weren't core infantry... If they had a snare they had to pay for it, if they had a weapon upgrade it was because they needed it... Wfa has made yall soft


I never got why people say the STG upgrade was bad

How could a steroid at all ranges be bad to a 5 man squad who already do good damage at range?
14 May 2018, 05:33 AM
#40
avatar of LoopDloop

Posts: 3053



what? nerfing units is not a faction rework. Removing mortar pit for a mobile mortar, making IS comparable to other infantry instead of special bonuses in/out cover. Those are would be reworks. Only reason brit lategame sucks is because the comet and cromwell were overnerfed. Firefly is fine and the centaur is currently OP (getting nerfed).

Offtopic but frankly mortar pit should be reworked IMO. It makes axis players rage and it hamstrings Brit players who don’t want to use emplacements. If nobody likes it why is it still a thing?

On topic: only issue I take wth usf really is how stupid their teching system is. You either get all the suppression tools and no real at or all the real at and no suppression tools and an rng popcap sink (pack howie). That and maybe lacking in the garrison clearing department despite being a super aggressive faction. I’m always in awe when I play the vanilla factions and I can just grab a flamer and start roasting garrisons so easily or just huck lava nades about with okw. That being said ost doesn’t need to be any more vulnerable to usf.
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