Range Indicator For Vehicles
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There are a few long range but mobile units in the game that have visual range indicators when you select the unit: the three snipers and the OKW Flak Halftrack jump to mind. They also show up when targeting abilities on units such as mortars and when selecting structures with 360 fire such as the Schwerer Panzer Headquarters.
These indicators could be a very useful positioning aid for vehicles, especially very long range tank destroyers. Tank engagements often involve dancing around their maximum range to avoid snares and enemy tank fire so I can see a lot of utility in them. They'd also be useful for positioning tanks to attack ground against static targets like bunkers and OKW trucks.
If it's straightforward to do maybe it could be put it in the balance preview mod? If it's generally liked in practice keep it, if not remove it before the patch goes live.
Important note: the rings only show if you select only one unit. You can test this if you build two snipers in a custom game and select both. Ring overlap can't happen.
I've put a few visual mockups together to give an idea what this would look like.
Thoughts?
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However, for units with abilities with different ranges, you'd really want to make sure everything was consistent and accurate. Every ability that may differ from weapon range would need to not clash with the indicator. Although that's really only the main caveat I can think of.
That said, in my experiences my struggles with vehicle range is more about whether or not a specific object is actually blocking sight/shots. The size and shape of sight/shot blockers (and associated pathing restrictions) very often don't line up with their visual representation. I've had many a vehicle blind themselves to the front by being too close to a tree trunk.
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But I think we can all agree that Mim/max range rings for emplacements is a good thing to add. They could even disappear once the emplacement is built, but would still be extremely helpful to placing them, yet unobtrusive once built.
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That'd be nice but I don't know you could make one emplacement display an arc and a full ring.
Possibly a modification to the arc indicator that shows the MG arc followed by a longer range arc to show the MIN/MAX range of the rifle grenades. It might not be a full circle around the fighting position, but it would still work to show the player the rifle grenade impact zone.
BTW, rifle grenades are super fun in real life. I have an M7 launcher and some rubber dummy grenades that I can launch off my M1 Garand with blanks! It is stupid fun and actually rather cheap! If you have any standard AR-15 type rifle you can do the same thing because the flash hider is sized to accept any 22mm Nato type rifle grenades, which are copies of US WWII rifle grenades. So all you gotta do is buy the dummy rifle grenades for about 25 bucks and some blanks for about the same and you can go have a blast shooting a faux grenade all day long!
A quick google search will show you all you need.
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Sorry, just a bit off topic, but interesting.
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Possibly a modification to the arc indicator that shows the MG arc followed by a longer range arc to show the MIN/MAX range of the rifle grenades. It might not be a full circle around the fighting position, but it would still work to show the player the rifle grenade impact zone.
It sounds like the USF AAHT one: that's a circle with a firing arc in it. Maybe they could reuse that.
Posts: 327
While a TrueSight based indicator that blocks out the parts the vehicle can't see (like Steel Division) would be great I'd be very surprised if CoH 2's patching tools can do that.
It might be possible with a bit of co-operation between the map, scar, and the attribs. Thus, I dont think it would be currently possible. The breaker here is the map, as re-doing all the maps would be a chore, and not possible without some help with relic.
However, im not sure what the problem is with the normal sight? That communicates the range aswell.
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overlaps.
Yeah, thats the main issue with it communicating range. I would recommend a elastic range-reticule that only displays when sight has been over-lapped, but im not sure thats possible without modifying the source code. Maybe a scar wizard could do it, but im not sure.
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