There are a few long range but mobile units in the game that have visual range indicators when you select the unit: the three snipers and the OKW Flak Halftrack jump to mind. They also show up when targeting abilities on units such as mortars and when selecting structures with 360 fire such as the Schwerer Panzer Headquarters.
These indicators could be a very useful positioning aid for vehicles, especially very long range tank destroyers. Tank engagements often involve dancing around their maximum range to avoid snares and enemy tank fire so I can see a lot of utility in them. They'd also be useful for positioning tanks to attack ground against static targets like bunkers and OKW trucks.
If it's straightforward to do maybe it could be put it in the balance preview mod? If it's generally liked in practice keep it, if not remove it before the patch goes live.
Important note: the rings only show if you select only one unit. You can test this if you build two snipers in a custom game and select both. Ring overlap can't happen.
I've put a few visual mockups together to give an idea what this would look like.
![](https://i.imgur.com/NE1a8Fh.jpg)
![](https://i.imgur.com/iBBqkKm.jpg)
![](https://i.imgur.com/YzIGYN2.jpg)
Thoughts?