Early obersoldaten
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You can also use them as bait. Sweep mines with your Storm Pios and set mines of your own to snare a tank that comes to push off the Obers and finish it off with a cloaked rakettenwerfer.
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*LMG 34, not 42.
Wow, thanks!
What do you mean by "Volks versatility" though? And how does being less expensive mean they are better? Volks can make green cover and throw flame nades... Obers can booby train points, have bundle nade, have phosphorous nade... sounds fairly versatile to me too.
Volks armies have big problems fighting any allied infantry late game - Guards are much better, BARed riflemen are much better... 2x Bren Tommies are much better.
While I agree that Volks are acceptable in 1v1, due to the popularity of Falls and the nature of the game mode, Obers in 2v2 and higher are just fantastic. If you are a decent player with a brain, you can accomplish so much more with a squad of Obers than just "camping a VP". That is a huge waste to be honest. Use Obers to push with your Volksgrenadiers, and use the Volks as a damage sponge (since that's all they are good for after 20 minutes) and use Obers to do the real killing. It's quite easy in a typical 2v2 game, for example, to get an Ober squad with over 40 kills. That's quite impressive considering how much later they come, etc.
@GIJohn playercard?
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Wow, thanks!
What do you mean by "Volks versatility" though? And how does being less expensive mean they are better? Volks can make green cover and throw flame nades... Obers can booby train points, have bundle nade, have phosphorous nade... sounds fairly versatile to me too.
Volks armies have big problems fighting any allied infantry late game - Guards are much better, BARed riflemen are much better... 2x Bren Tommies are much better.
While I agree that Volks are acceptable in 1v1, due to the popularity of Falls and the nature of the game mode, Obers in 2v2 and higher are just fantastic. If you are a decent player with a brain, you can accomplish so much more with a squad of Obers than just "camping a VP". That is a huge waste to be honest. Use Obers to push with your Volksgrenadiers, and use the Volks as a damage sponge (since that's all they are good for after 20 minutes) and use Obers to do the real killing. It's quite easy in a typical 2v2 game, for example, to get an Ober squad with over 40 kills. That's quite impressive considering how much later they come, etc.
@GIJohn playercard?
Nothing that you said is untrue. The versatility of Volks that I was referring to was their role as a general purpose unit. They can fight infantry as most ranges, depending on upgrades, they get good durability as they vet up and have abilities that counter cover and can snare a vehicle. That right there is the biggest reason that Obers are situational while Volks are just plain necessary.
So, in summary, you're not wrong, but I'm not wrong either. Obers are great, but they shouldn't be used as a replacement for Volks.
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Getting an obers out on the field can free up a volks, or sturmpios, from pushing and can harass or flank.
It doesn't have to mean not getting (or losing) a volks. For me the obers finally lets my sturmpios switch to full time engi duty.
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The amount of times I've seen players lose a vet5 volk squad then simply replace it with another vet-0 volk when they have their flak truck is infuriating, then they wonder why their infantry are getting eaten up by paras and guards.
Falls and panzerfuss can somewhat substitute them, but they are still not as powerful. Obers have that crazy RA that makes them bulletproof compared to falls
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3xsturmpioneers>1st sws>2x Mgs+1 At>2nd sws>obers by that time i have the sturm vetted with shrecks and sg44 for close combat and 2-3 obers and going for 1 or 2 mefium tanks what you guys saying?
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They are anti infantry monsters, but most of the time enter the field around the time tanks show up.
Rushing them gives them a few moments without the tank threat, and a chance to vet.
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I have been using them in combination with mgs. MG pins a unit and the ober has a chance to make a few kills. I use my volks for front line and capturing points.
I have to say that pairing the two is a bit counterproductive. A unit that is suppressed gains a .5 received accuracy modifier, and a pinned unit gets a .25 received accuracy modifier. This means that the HMG is actually making your obers kill slower, make of that what you will.
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I have to say that pairing the two is a bit counterproductive. A unit that is suppressed gains a .5 received accuracy modifier, and a pinned unit gets a .25 received accuracy modifier. This means that the HMG is actually making your obers kill slower, make of that what you will.
Where do you get the data for that? From my experience it seems as if they die faster when pinned.
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Where do you get the data for that? From my experience it seems as if they die faster when pinned.
That's just a well known stat about suppression and pin. However the suppression/pin RA bonuses wear off after 10 seconds I believe. So if your opponet doesn't notice his squad is pinned it eventually just counts as neutral (or negative if on negative).
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