IS-2
17 Aug 2013, 19:32 PM
#1

Posts: 85
17 Aug 2013, 20:14 PM
#2

Posts: 245
Please do not simply post a link to another forum/thread here. If you wanted to sum up your long thread in a post and then continue it here to find new input, great. CoH2.org is it's own place.
17 Aug 2013, 20:34 PM
#3
Posts: 978
I saw you demand a faster ROF for the IS-2. As of now it fires every 9 seconds. I´d like to remind you that the real thing could fire about one shot every 30 seconds so to allow it to fire more shots is ridicolous.
Buff to armor and damage, yes - but only with SU-85 nerf.
Buff to armor and damage, yes - but only with SU-85 nerf.
17 Aug 2013, 22:45 PM
#4

Posts: 954
waiting for " It's good AI it's fine" comment apparently
18 Aug 2013, 00:37 AM
#5

Posts: 44
I saw you demand a faster ROF for the IS-2. As of now it fires every 9 seconds. I´d like to remind you that the real thing could fire about one shot every 30 seconds so to allow it to fire more shots is ridicolous.
From his post, if you read any of it:
"Also, please do not bring history into this, I don't care if the IS-2 couldn't penetrate a log or if it nuked cities, this is about balance."
Realism means nothing next to game balance. CoH2 is hardly a war simulator.
And yes, the IS-2 is completely useless for its obscene fuel cost. The Tiger is also not too great, but is still cheaper and better than the IS-2. Really, ISU-152s and Elefants are the only useful heavy call-ins. They offer something you wouldn't normally have acccess to (supremely long-range firepower) and are very effective at their roles.
An armour and HP buff would help make it a true break-through tank, something which russia is really lacking. But a cost reduction is also in order, else it will basically never be built unless you are already base-raping your enemy.
18 Aug 2013, 00:46 AM
#6

Posts: 85
I'd be really happy if a dev could tell us if any changes to the IS-2 are planned. There is a little lack of communication from the devs in the CoH2 forum's balance section.
18 Aug 2013, 01:06 AM
#7



Posts: 2181
They have certainly plans for the heavy tanks but they said they will first do the balance in the early game, then mid and finally endgame.
Next patch will probably involve mid game stuff.
I asked PQuimseh in a stream a few weeks ago about the heavy tanks and their cost.
He said that they dont plan changing the cost right now but they will definitely look into the performance.
Hope this clarifies some stuff
Next patch will probably involve mid game stuff.
I asked PQuimseh in a stream a few weeks ago about the heavy tanks and their cost.
He said that they dont plan changing the cost right now but they will definitely look into the performance.
Hope this clarifies some stuff
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KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
Last Thursday, 10:49 AM

Last Thursday, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
Last Wednesday, 20:27 PM

Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
04 Mar 2025, 02:53 AM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
03 Mar 2025, 06:48 AM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
01 Mar 2025, 11:44 AM
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