The forward HQ ability that one of the soviet commanders has, targets a neutral building and converts it to a player-owned building that can't be garrisoned by the enemy.
My question is: how would i go about making that forward hq able to be decapped, reverting it back to being a neutral building that can once again be garrisoned by anyone...like you could in coh1?
Decapping Forward HQ?
10 Mar 2018, 19:44 PM
#1
Posts: 73
10 Mar 2018, 20:18 PM
#2
Posts: 955
Obviously a good idea, never understood why it doesnt work that way
10 Mar 2018, 20:59 PM
#3
Posts: 563
it was in original game, wondered why the hell they didn't implement it to this game.
10 Mar 2018, 23:29 PM
#4
Posts: 327
In the Field Support extension on the building, you can set the occupied revert time. By default its -1, which disables it. Anything above 0 enables reverting the building.
If you want to enable this for every building, you would have to modify each attrib entry.
If you want to enable this for every building, you would have to modify each attrib entry.
12 Mar 2018, 21:24 PM
#5
Posts: 73
Nice, it works. Problem is, there is no progress bar or indicator when decapping a forward HQ. There is a capping cursor when hovering over it with a squad, you can click it and it will decap after the specified duration, but there is no visual indicator that the squad is in the process of doing that.
How do i fix that?
How do i fix that?
13 Mar 2018, 00:24 AM
#6
Posts: 1467 | Subs: 4
The technology just isn't there yet, just like re-bindable keys.
13 Mar 2018, 00:39 AM
#7
Posts: 327
Well, not quite. You could use a kicker action, a delay action, or possibly even a effect to communicate how much time is left till' decap.
13 Mar 2018, 01:05 AM
#8
Posts: 823 | Subs: 3
The technology just isn't there yet, just like re-bindable keys.
i can't believe you take my strongest point of criticism since 2k13 and use it yourself you damn copycat criticcheater.
13 Mar 2018, 11:33 AM
#9
Posts: 73
Well, not quite. You could use a kicker action, a delay action, or possibly even a effect to communicate how much time is left till' decap.
That's what i was thinking too. Question then is, how do i check for whether or not they are decapping a forward hq? There doesn't seem to be any actions that trigger in the field_support_ext.
With the kicker, i imagine displaying how many seconds are left, every couple of seconds...but is there really no way to do some kind of UI progress bar?
15 Mar 2018, 09:44 AM
#10
Posts: 245
I really intersted in this feature. Maybe we could find a solution together.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
190 | |||||
17 | |||||
6 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.613220.736+7
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1236
Board Info
824 users are online:
824 guests
0 post in the last 24h
5 posts in the last week
34 posts in the last month
5 posts in the last week
34 posts in the last month
Registered members: 49125
Welcome our newest member, Xclusive
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Xclusive
Most online: 2043 users on 29 Oct 2023, 01:04 AM