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russian armor

Super heavies/TD overhaul mod

24 Nov 2018, 17:23 PM
#21
avatar of Lago

Posts: 3260

jump backJump back to quoted post24 Nov 2018, 14:28 PMVipper
The heavy tanks destroyer will destroy mediums they simply will make them obsolete since they UP for Cost.

If the enemy call-in a Super heavy you can counter with the heavy tanks destroyer, if not medium tds is a more cost efficient solution.

Once more simply test the MOD.


If medium-armor level Tank Destroyers (StuG/JP4/SU-85/Firefly/Jackson) are meant to beat medium spam, then no change is needed. They already do.

If medium-armor level Tank Destroyers aren't meant to beat medium spam, then what is?
24 Nov 2018, 17:24 PM
#22
avatar of Vipper

Posts: 13496 | Subs: 1



Must have used old numbers thanks for the information.

You are welcomed, glad that I could be of help
patch notes
Brumbar

-Armour reduced to 240 from 260
-Veterancy 2 armour bonus from 1.3 to 1.2
-This equates to 288 armour when vetted as opposed to 320

-Bunker Buster Barrage second and third shot scatter distance from 2.5 to 9
-Bunker Buster second and third shot scatter from 6 to 10

-Brumbar Range from 40 to 35

251

-Veterancy gain when upgraded with flamethrowers reduced by 50%

T-70

-Veterancy 2 recon mode bonus removed (68.5 sight from 95 when fully vetted)
24 Nov 2018, 17:32 PM
#23
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post24 Nov 2018, 17:23 PMLago


If medium-armor level Tank Destroyers (StuG/JP4/SU-85/Firefly/Jackson) are meant to beat medium spam, then no change is needed. They already do.

If medium-armor level Tank Destroyers aren't meant to beat medium spam, then what is?

In live SU-85/FF/M36 not just beat medium they have around 100% chance to hit and penetrate making vet armor increase pointless. That make medium obsolete in late game.

In this MOD SU-85/FF/M36/Panther are "heavy tank TD" better suited to counter enemy Super heavy tanks. They can penetrate Super Heavy tanks but that are not cost efficient vs meduim spam.

If one's opponent is spamming mediums one can, spam medium also, get ATGs, get medium TD like the STG, M10 and SU-76, get AT infantry, get premium mediums like T-34/85, 76mm Sherman, Comet...

On simply can not spam M36 only and expect to be able to counter everything.

24 Nov 2018, 18:02 PM
#24
avatar of Lago

Posts: 3260

jump backJump back to quoted post24 Nov 2018, 17:32 PMVipper
In this MOD SU-85/FF/M36/Panther are "heavy tank TD" better suited to counter enemy Super heavy tanks. They can penetrate Super Heavy tanks but that are not cost efficient vs meduim spam.

If one's opponent is spamming mediums one can, spam medium also, get ATGs, get medium TD like the STG, M10 and SU-76, get AT infantry, get premium mediums like T-34/85, 76mm Sherman, Comet.

On simply can not spam M36 only and expect to be able to counter everything.


No, you build a load of Jacksons and you expect to win the armour battle against an opponent who's equally invested in generalist tanks. Those Jacksons will do pretty much nothing to infantry, whereas generalists inflict manpower bleed.

The entire point of tank destroyers is they're more cost-efficient at tank combat than medium tanks. Medium tanks are in turn effective against infantry.

You seem to want a rock-paper-scissors game where OST and OKW get to see what the opponent picks first. Were your balance goals ever implemented, the game would devolve into HMG spam into medium tank spam, with a nigh uncounterable heavy tank if your opponent ever outplays your armour. In the event that they do reactively field counters, go back to spamming mediums to render that SU-85 a handicap.
24 Nov 2018, 19:03 PM
#25
avatar of LoopDloop

Posts: 3053

The balancing factor for "heavy TDs" is the fact that they can't do anything at all to infantry. There's no need to change their performance because simply getting them is a pretty large tradeoff. They also have pretty much no armor and will get penned by everything (JP4 being the exception) and shot slower and are more expensive than mediums, giving mediums at least a chance against them if you can get close enough.
25 Nov 2018, 01:51 AM
#26
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post24 Nov 2018, 18:02 PMLago


No, you build a load of Jacksons and you expect to win the armour battle against an opponent who's equally invested in generalist tanks. Those Jacksons will do pretty much nothing to infantry, whereas generalists inflict manpower bleed.

The entire point of tank destroyers is they're more cost-efficient at tank combat than medium tanks. Medium tanks are in turn effective against infantry.

You seem to want a rock-paper-scissors game where OST and OKW get to see what the opponent picks first. Were your balance goals ever implemented, the game would devolve into HMG spam into medium tank spam, with a nigh uncounterable heavy tank if your opponent ever outplays your armour. In the event that they do reactively field counters, go back to spamming mediums to render that SU-85 a handicap.

Exactly the same thing would happen if someone was spamming Panthers so this is not allied/axis change, the rules apply to both.

PLS stop theory crafting this a MOD section not a balance section. If you want try the MOD and provide you feedback.
25 Nov 2018, 01:52 AM
#27
avatar of Vipper

Posts: 13496 | Subs: 1

The balancing factor for "heavy TDs" is the fact that they can't do anything at all to infantry. There's no need to change their performance because simply getting them is a pretty large tradeoff. They also have pretty much no armor and will get penned by everything (JP4 being the exception) and shot slower and are more expensive than mediums, giving mediums at least a chance against them if you can get close enough.

And that mean the game has deteriorated to I spam infantry with Heavy TDs. I don't really need anything else.
As above pls try the MOD and provide feedback.
25 Nov 2018, 02:52 AM
#28
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post25 Nov 2018, 01:52 AMVipper

And that mean the game has deteriorated to I spam infantry with Heavy TDs. I don't really need anything else.
As above pls try the MOD and provide feedback.

So the better solution is make USF and unplayable in many situations? Have fun "countering" panthers and OKW p4s with only shermans and 57mm at guns if you pick the wrong doctrine. Why something called a "tank destroyer" destroying other tanks while it can't do anything to infantry (and said other tanks can) is a problem is beyond me. Should we have certain small arms that are only good against elite infantry and other small arms that are only good against lower tier infantry? By the same logic, the fact that BARs perform well against obers and volks alike is clearly a problem, as volks and obers are not the same type of infantry and obers are able to better withstand BARs than volks, making volks obsolete in the face of obers. The fact that lmg42s perform well against both rangers and riflemen alike is clearly a problem, as rangers and riflemen are not the same type of infantry and rangers are able to better withstand lmg42s than riflemen, making riflemen obsolete in the face of rangers.
25 Nov 2018, 11:12 AM
#29
avatar of Vipper

Posts: 13496 | Subs: 1


So the better solution is make USF and unplayable in many situations? Have fun "countering" panthers and OKW p4s with only shermans and 57mm at guns if you pick the wrong doctrine. Why something called a "tank destroyer" destroying other tanks while it can't do anything to infantry (and said other tanks can) is a problem is beyond me. Should we have certain small arms that are only good against elite infantry and other small arms that are only good against lower tier infantry? By the same logic, the fact that BARs perform well against obers and volks alike is clearly a problem, as volks and obers are not the same type of infantry and obers are able to better withstand BARs than volks, making volks obsolete in the face of obers. The fact that lmg42s perform well against both rangers and riflemen alike is clearly a problem, as rangers and riflemen are not the same type of infantry and rangers are able to better withstand lmg42s than riflemen, making riflemen obsolete in the face of rangers.

Again play the mod. If run to such an issues let me know or sent me replay and I will adjust. One can easily add the M10 as a stock unit if this is really an issue. But I think that you will find that the m36 can deal with both the Panther and PzIV.
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