Grens with LMG upgrade
Posts: 219
me and a buddy have been noticing a strong shift in our 2vs2 games. Ostheer seems to go 1 or 2 HMG's and then follow up with lots of Grenadiers, which all receive the LMG upgrade. They seem to build at least two munitions caches. Then come the Panzergrenadiers, easily upgraded with Panzerschrecks. Tanks do not come until later, I only see halftracks and armored cars in the beginning.
We have lost many times to this playstyle, and have been experiencing this in the last few days. We tried all kinds of different openings and builds, bot none seem to be very effective against it.
How would you hanlde this? I would be thankful for some hints...
Cheers!
Posts: 531
Posts: 219
Funny, you mentioning shock troops. Just yesterday, I had two squads of shockers attack one upgraded panzergrenadier squad. I came in close, and had to retreat. Maybe he got lucky? He still had 4 men in the squad left, only the squad health was down low. I know shockers work for the most part, but only effective when vetted...
We have had some good results with Penals, but we end up being overrun by the mass of grenadiers...
Posts: 53
Posts: 2181
Tried that, many times. Clown cars go down very fast. I found it better to have a sniper in it, keeping distance.
Funny, you mentioning shock troops. Just yesterday, I had two squads of shockers attack one upgraded panzergrenadier squad. I came in close, and had to retreat. Maybe he got lucky? He still had 4 men in the squad left, only the squad health was down low. I know shockers work for the most part, but only effective when vetted...
We have had some good results with Penals, but we end up being overrun by the mass of grenadiers...
Shock troopers easily win a 1v1 with pgrens if no nades are thrown. What do you mean by "upgraded"? Shrecks or g43's
Either way 2 shocks should wreck the pgrens. Maybe you had lowhealth and he was in green cover
Posts: 627
Penal Battalions + Snipers is also cheaper to put out than Maxim + Sniper and it'll let you tech quicker as well as brawl with infantry.
Your doctrine choice should have a KV-8 in it, or if you don't want to do that, have Shocktroopers and Assault Package on Conscripts.
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I had two squads of shockers attack one upgraded panzergrenadier squad. I came in close, and had to retreat. Maybe he got lucky?
That is a surprising outcome, to say the least. Typically, shock troops > panzergrenadiers
Posts: 176
Posts: 219
The Panzergrens were upgraded with Schrecks, in yellow cover. I was not in cover, yet. Since my Shockers usually shred unvetted Grenadiers, I was quite surprised of the outcome myself. Especially since the AI strength of Schrecked Grens will be reduced by half, right? I was able to retreat them, one squad with two men left and the other with three.
Posts: 337
Thanks for the hints so far. Has anybody else come upon the grenspam, too?
The Panzergrens were upgraded with Schrecks, in yellow cover. I was not in cover, yet. Since my Shockers usually shred unvetted Grenadiers, I was quite surprised of the outcome myself. Especially since the AI strength of Schrecked Grens will be reduced by half, right? I was able to retreat them, one squad with two men left and the other with three.
Well this game has a huge luck component. If the shreks gets a lucky hit and instantly kill a few of your shocks, then you will lose the ensuing fight handily.
Posts: 896
Posts: 219
Posts: 394
They really do tear up conscripts for breakfast. A good flank can help, especially a well placed molotov. But often, I find myself flanking HMG's in the beginning to hinder them locking down fuel points... which isn't that important since they rely more on munitions.
The solutions is simple as previously stated:
Your mate goes Maxims, you get Snipers
Fast T70
KV8 Flamers and Shocks
Germans have no way of stopping this, without Armor.
I'm sorry, but if there is one clear advantage Soviets have over Germans that is their Infantry and AI capability. This is not a problem.
Posts: 176
Posts: 954
KV-8+Shock and backup with the SU-85, I say again......do not go soviet Tier3 unless you gain dominance of the map, the recent MG42&suppression bulletin combo madness, I don't think you could do that.
Posts: 665
Other things that work are Maxims, but I find that they get too vulnerable to riflenades as Grens gain vet. They do allow for AT guns, opening the way for T3 and a T70/T-34. But I prefer snipers myself.
Very early game, simply avoid LMG grens. Cap around them until your sniper can kill them; thanks to Ooorah, he's pretty much forced to give up his map control.
Posts: 896
Snipers + elite infantry. Shock troops work best, but Guards with DPs can usually handle a LMG gren squad, and even PGrens if they can get a grenade out, and they can be useful vs scout cars too. Snipers are the great equalizer, cutting down on their firepower and inflicting massive MP bleed per shot.
so you need 720mp to fight off a 240mp unit with 60ammo upgrade?
Very early game, simply avoid LMG grens. Cap around them until your sniper can kill them; thanks to Ooorah, he's pretty much forced to give up his map control.
That doesn't work because unlike coh1 you don't have low cost engineers that can help u cap and retreat like you do with PE. If you follow this strategy they will have map control. Especially so if they have 4 gren squads for example.
Posts: 665
so you need 720mp to fight off a 240mp unit with 60ammo upgrade?
That doesn't work because unlike coh1 you don't have low cost engineers that can help u cap and retreat like you do with PE. If you follow this strategy they will have map control. Especially so if they have 4 gren squads for example.
If you micro your sniper, it will inflict far more than its price in MP damage, without the opponent being able to retaliate. So yes, it's very much worth it.
Well, I do it and it works. Ooorah means they either have to follow you and abandon their ground, or hold it and let you cap. On some maps (Langreskaya especially) it's easy to run straight to their cutoff. The sniper arrives soon anyway, and once he's their its open season.
Posts: 59
Medic bunkers returned dead units into grenadiers rather than volks for a reason.
Posts: 2425
Permanently BannedSov infantry is structured differently. PPsHs are available indoctrine as is a slightly wider infantry choice pool.
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