yea 50 range at gun rak, so the counter to elefant and jagstiger was always there at gun creeps revert the nerf boys master katitof has spoken
You can use the invis to get into range
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yea 50 range at gun rak, so the counter to elefant and jagstiger was always there at gun creeps revert the nerf boys master katitof has spoken
Posts: 17914 | Subs: 8
yea 50 range at gun rak, so the counter to elefant and jagstiger was always there at gun creeps revert the nerf boys master katitof has spoken
Posts: 311
Posts: 17914 | Subs: 8
the supposed "axis tank superiority"
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if only said cloak had the movement speed, mans and detection to pass trough all the inf screening said tank
If only rak had a way to close on its targets without being seen.
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well did u click the video ?
Also, without even clicking the link, its 4v4, isn't it?
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well did u click the video ?
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yes so the fucking myth "axis armor opieopei" can be removed, now on the topic why would nerfing the range to 50/55 be too much ?
I did.
3 TDs, 2 tanks, ATG, AT infantry and P-47 against lone KT "supported" by 2 infantry squads.
What exactly was the problem there?
There would be a major balance problem if that KT was able to do anything.
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You can use the invis to get into range
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But that model didn't work. Same as OKW been an aggressive truck emplacement faction in order to get resources or been resource starved.
M10 should had been non doctrinal, if that is your view on USF TD playstyle, and Jackson been a late late game unlock (maybe after all tiers are researched).
That model never applied to jackson, which always was ranged one, but it was exploited already by old M10 and proved to fail(anyone remember the famous vid, where 3x M10 engage KT, 2 of them get on KT rear and all of them die? yeah, that was a call for USF TD changes).
or just nerf the range so it remains a chaser/runner TD unique to usf but pak/jagdp4 works as a counter as they out range it (rak still cries in the corner)
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https://www.youtube.com/watch?v=H4RhA9XKxWk
If you want, please watch this replay cast to see the current OPness power of the Jacksons.
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snip
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The Puma works, because it's not the end game AT for the faction and is an early-middle vehicle which can scale into the late game. But PUMA can't do shit, against MASS amount of vehicles.
Jackson needs a weakness, but i'm not sure if been 2 shot by heavy AT vehicles or boom rushed down is the one to be looking for. If USF had a meatshield (upgraded Sherman) to screen for them, it might work, but right now you are asking to give USF an M10 on steroids (mobile, turreted TD with smoke) which is not what USF needs for the late game.
Nerfing rotation, mobility, Rof or even cutting range by 5 would make it similar to the FF but from what it has been discussed you dislike the idea of having a similar unit although you are advocating for a pseudo Puma clone.
I'll prefer cutting down slightly different aspects while still retaining it's current role (55 range, less acceleration but same speed, slightly less RoF).
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