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russian armor

Difference between 2.0 and live changelog here

20 Dec 2017, 12:07 PM
#1
avatar of Array
Donator 11

Posts: 609

Here they are:

Volley Fire
- Changes completely reverted (too risky, for too little gain)

Hit the Dirt
- Received accuracy bonus (0.8) removed. Received damage bonus (0.9) and accuracy penalty remain (0.8)

Fallschirmjager
- Vet5 fixed (would not apply the +15% accuracy bonus)
- Weapon penetration from 1.2/1.1/1 to 1/1/1
- No longer capture territory while still airborne (behaviour changed to match paratroopers)

Hetzer/M10
- Build time from 60 secs to 45 secs (used to be instant, at live)

Luchs
- Build time from 85 secs to 75 secs

Jaeger Command squad
- Now benefits from passive healing at Vet2

Propaganda Artillery
- Fixed a bug where you could completely break flak emplacements by throwing that thing in

DSHK
- Fixed an issue where the MG was not suppressing at all

Greyhound
- Canister shot near AOE from 1 to 0.9

KV-8
- Armor from 240 to 260

Jackson
- HVAP damage from 240 to 200
- HVAP penetration from 300/270/240 to 300/280/250

Hetzer
- Burst duration further increased from 3 to 4
- Vet1 burst duration bonus replaced with 0.85 cooldown bonus
- Vet3 cooldown bonus reduced from 0.7 to 0.85

USF 76mm Sherman
Vet2/Vet3 now match Lend Lease sherman veterancy (used to be M4A3 sherman vet)

Luftwaffe smoke recon
- Cost from 35 to 40; it needs to be cheap, but a recon is a recon

Universal Carrier
- Bonus HP for upgrading Vickers/WASP from +40 to +20
20 Dec 2017, 15:39 PM
#2
avatar of Mittens
Donator 11

Posts: 1276

Thats a damn shame RE volley fire changes got reverted. Was rly looking forward to incorporating that again.
20 Dec 2017, 16:01 PM
#3
avatar of MarkedRaptor

Posts: 320

Thanks, I think some more changes didn't make it in but I'm not quite sure which ones since the patch notes are so incredibly long.
20 Dec 2017, 16:17 PM
#4
avatar of Crecer13

Posts: 2184 | Subs: 2

Tank hunting tactics, removed engineers scavenger kit, but why?
20 Dec 2017, 21:10 PM
#5
avatar of ZeroRacer

Posts: 46

jump backJump back to quoted post20 Dec 2017, 15:39 PMMittens
Thats a damn shame RE volley fire changes got reverted. Was rly looking forward to incorporating that again.


I recognize that the potential for RE spam like the good old days was there but I was hoping since the smoke changes were encouraging an increased reliance upon REs in combat roles, they would gain a bit of additional utility. I think Live(same as prepatch) right now makes their target size while using that ability far too vulnerable.
20 Dec 2017, 21:57 PM
#6
avatar of Mr.Smith

Posts: 2636 | Subs: 17

The main thing about Volley fire is that it applies suppression, and suppression penalties are extremely binary:
- You either don't get suppressed, and it means that the ability is useless
- or you get suppressed and you have a cheap-ass squad can 1v1 any squad out of any engagement

A non-binary penalty that also gives the enemy time to react would be more appropriate.

The primary reason Volley Fire got reverted was that I began noticing weird artifacts, e.g., an RE squad depleted to two men would be able to suppress and then almost instantly pin grenadiers behind green cover, etc.

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