December patchnotes + Bug report
Posts: 4314 | Subs: 7
Posts: 37
The Popcap changes for Axis Vehicles sucks
Posts: 5441 | Subs: 36
i am very pissed about those vetos being removed for 1v1 lol
4 Maps got removed. And you lost 2 vetos? Pretty sure you used all 4 vetos on this maps before
--> So you have now 2 more vetos acutally.
And it was not intended from me or Relic. The programm / system does it self; because of less maps.
Posts: 5441 | Subs: 36
no düsseldorf and gelsnkirchen means 2 vetos more anyway so stop whining
We removed some more maps in 2vs2
• Pripyat Sector (community map)
• Hamlet (now custom games only)
• Schilberg Outskirts (now custom games only)
• Across the Rhine (now custom games only)
• Rhzev Winter (now custom games only)
• Dusseldorf (now custom games only)
• Lisores River (community map)
• Gelsenkirchen Refinery (now custom games only)
p.S test the new
ettekbrück
trois point
minks
both moscow ( they are different!)
Posts: 5441 | Subs: 36
I played an automatch 3v3 on City 17 after the patch was downloaded so they are still in the pool.
Depens when you played it.
Relic failed in early yes. But i was fixing this problem with Relic together yesterday night. They forgot to remove the 3vs3, 4vs4 maps as i told them
Also Relic knows about 3vs3: lazur Factory and that in 4vs4 lanzerath ambush has only numbers as name.
Both will get changed in some days i hope!
Posts: 5441 | Subs: 36
Not quite, the vetoes broke so you can't use your last one.
Thanks to the balance modders for making the patch happen. Obviously it;s not your fault that things broke, it's the nature of the game.
The vetos should work now. Maybe because Kyle was just fixing stuff while you were playing.
For me i can use in 1vs1-4vs4 all vetos.
Posts: 5441 | Subs: 36
Like crossing in the wood failed from the minimap?
But strange thing, in the 2vs2 cup it worked.
Posts: 1138 | Subs: 2
Like crossing in the wood failed from the minimap?
But strange thing, in the 2vs2 cup it worked.
Well, technically the 1v1 and the 2v2 version are different maps now. That said, they still should use the same figure for the minimap, so....
Posts: 5441 | Subs: 36
Well, technically the 1v1 and the 2v2 version are different maps now. That said, they still should use the same figure for the minimap, so....
I saw it in tenshis stream
Posts: 3260
They can afford to write all this fancy PR text in their patch announcements but they can't afford to run the patch the community modders made and balanced for them for free through a spell checker?
At this point I'd be happy to polish up the commander text myself if that's what it takes.
(In the event that the community modding team actually would be interested in having someone write/rewrite tooltips and game text see post #461 in the Winter Balance Preview Mod Feedback thread on the official forums for a previous example of my work: https://community.companyofheroes.com/discussion/243342/winter-balance-preview-mod-feedback/p16 )
Posts: 194
Hamlet was a good map, don't get it why its getting removed.
Posts: 5441 | Subs: 36
Since then was Hamlet on the removal list? Did I miss that in the original post or did Kyle edited it?
Hamlet was a good map, don't get it why its getting removed.
Yes Hamlet was first not on the list. We had a reworked version (which made the map better but still favoured for south side)
But Relic decided to remove it now complete.
And i think most 2vs2 player will be super fine with that
Posts: 194
You'd have thought Relic could have at least done a QA pass on the patch text. There are still typos in it. (Stand Fast, Air Supremacy Operation, Airborne Assault and M83 Cluster Mines so far and Fire Up still isn't fixed)
They can afford to write all this fancy PR text in their patch announcements but they can't afford to run the patch the community modders made and balanced for them for free through a spell checker?
At this point I'd be happy to polish up the commander text myself if that's what it takes.
(In the event that the community modding team actually would be interested in having someone write/rewrite tooltips and game text see post #461 in the Winter Balance Preview Mod Feedback thread on the official forums for a previous example of my work: https://community.companyofheroes.com/discussion/243342/winter-balance-preview-mod-feedback/p16 )
Would love that, but seeing "Kubelwagon" and "251 Wurferman Stuka" in the patch notes gives me not much hope. Especially Wurferman is hilarious. That's a new level of creativity.
Posts: 194
Yes Hamlet was first not on the list. We had a reworked version (which made the map better but still favoured for south side)
But Relic decided to remove it now complete.
And i think most 2vs2 player will be super fine with that
Ok, thanks for the clarification. So the reworked version is in custom games, or is it still the original one?
So are there anywhere notes on what changed from 2.0 to live game?
Posts: 5441 | Subs: 36
Well, technically the 1v1 and the 2v2 version are different maps now. That said, they still should use the same figure for the minimap, so....
Yeah only different is that in 1vs1 you have only 1 spawn now, right?
Can you check the 1vs1 version again about the minimap?
maybe reload it into the files again?
Anyone else find the Crossing in the Woods minimap to be broken? The background image was far tinier than the territory outlines. Very disorientating.
Posts: 5441 | Subs: 36
Ok, thanks for the clarification. So the reworked version is in custom games, or is it still the original one?
So are there anywhere notes on what changed from 2.0 to live game?
Good question. Not sure if they are in custom or compelte removed, because it was a community map.
Patchnotes and co.
Go back to my first thread here^^
Posts: 194
Good question. Not sure if they are in custom or compelte removed, because it was a community map.
Patchnotes and co.
Go back to my first thread here^^
It says custom games in the notes.
EDIT: Just checked, Hamlet is in custom games, but it seems to be the nonreworked version.
And no I don´t want the full notes, they are not hard to find. I asked if there is a changelog of all the changes from 2.0 to live. For example, I noticed changes to hit the dirt, but only because Smith mentioned it. And going throw all the pages just to see if something else got changed is exhausting, whats why I asked.
Posts: 5441 | Subs: 36
It says custom games in the notes.
And no I don´t want the full notes, they are not hard to find. I asked if there is a changelog of all the changes from 2.0 to live. For example, I noticed changes to hit the dirt, but only because Smith mentioned it. And going throw all the pages just to see if something else got changed is exhausting, whats why I asked.
There are no live patchnotes between 2.0 and now sorry.
Posts: 2636 | Subs: 17
Anyone else find the Crossing in the Woods minimap to be broken? The background image was far tinier than the territory outlines. Very disorientating.
Also, very much sad panda that the anti-ghosting changes didn't make it
We'll probably re-add them in the next release. The reason they got removed was that people complained about FPS stutter, and that anti-ghosting were by far the lowest priority out of all candidate features that could do that.
Ok, thanks for the clarification. So the reworked version is in custom games, or is it still the original one?
So are there anywhere notes on what changed from 2.0 to live game?
Here they are:
Volley Fire
- Changes completely reverted (too risky, for too little gain)
Hit the Dirt
- Received accuracy bonus (0.8) removed. Received damage bonus (0.9) and accuracy penalty remain (0.8)
Fallschirmjager
- Vet5 fixed (would not apply the +15% accuracy bonus)
- Weapon penetration from 1.2/1.1/1 to 1/1/1
- No longer capture territory while still airborne (behaviour changed to match paratroopers)
Hetzer/M10
- Build time from 60 secs to 45 secs (used to be instant, at live)
Luchs
- Build time from 85 secs to 75 secs
Jaeger Command squad
- Now benefits from passive healing at Vet2
Propaganda Artillery
- Fixed a bug where you could completely break flak emplacements by throwing that thing in
DSHK
- Fixed an issue where the MG was not suppressing at all
Greyhound
- Canister shot near AOE from 1 to 0.9
KV-8
- Armor from 240 to 260
Jackson
- HVAP damage from 240 to 200
- HVAP penetration from 300/270/240 to 300/280/250
Hetzer
- Burst duration further increased from 3 to 4
- Vet1 burst duration bonus replaced with 0.85 cooldown bonus
- Vet3 cooldown bonus reduced from 0.7 to 0.85
USF 76mm Sherman
Vet2/Vet3 now match Lend Lease sherman veterancy (used to be M4A3 sherman vet)
Luftwaffe smoke recon
- Cost from 35 to 40; it needs to be cheap, but a recon is a recon
Universal Carrier
- Bonus HP for upgrading Vickers/WASP from +40 to +20
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