Hi Everyone,
Question about the stamp tool...
I'm currently editing a map (ported map, making it a winter version), but the ''non-playable area'' is not included as with all vCoh1 maps.
Trying to copy the as a whole and pasting it with the stamp tool... but it does not port the ''tile'' and ''height'' so my map is flat and the colour of the map is the basic colour a blank map starts with..
anyone got any ideas on how to get this to work?
- Already tried ticking off ''markers'' as they seem to glitch things out.
Hope to hear from you!
Stamp Tool
16 Dec 2017, 21:55 PM
#1
![avatar of Invictus](/uploads/avatar/9969.jpg?updated=1562356517)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 138
19 Dec 2017, 05:05 AM
#2
![avatar of Tric](/uploads/avatar/19299.png?updated=1577962925)
![Master Mapmaker Badge](/images/badges/badge_MASTER_MAPMAKER.png)
Posts: 1467 | Subs: 4
Stamp tool is bugged as hell and is about as emotional as a meth head.
Try using the bounding box to select it, but it will still most likely not import everything.
Try using the bounding box to select it, but it will still most likely not import everything.
19 Dec 2017, 20:56 PM
#3
![avatar of ZombiFrancis](/images/no_av.png)
Posts: 2742
What I have done before when migrating a map is to make multiple stamps and use a point of reference, usually a crater splat or something and align each stamp layer to that point of reference.
There is a setting as well, I believe it's something like "use absolute coordinates" which can help when migrating one map to am identical map, such as to create a winter version.
Bound box seems to work better for this as well.
There is a setting as well, I believe it's something like "use absolute coordinates" which can help when migrating one map to am identical map, such as to create a winter version.
Bound box seems to work better for this as well.
20 Dec 2017, 13:17 PM
#4
![avatar of Invictus](/uploads/avatar/9969.jpg?updated=1562356517)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 138
Alright thanks! I think I'm gonna not try this as I'm already working on this map for to long, gonna publish today
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