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Coh1 and Coh2 - The good, the bad and the ugly

14 Jan 2018, 07:50 AM
#41
avatar of Thunderhun

Posts: 1617

Coh1 consisted of clicking around snipers in every gamemode. it was literally a minigame about who can get the other player's snipers.

all that fancy flanking mechanics (which i enjoyed) could be nullified by simply pump out permacloak snipers.

the arty spamfest in coh1 teamgames were much worse. the lategame minigame was about who is able to put a v1 on the calliopes or howitzers, mostly by trying to find a not-mined route with a bike, or who can kill the repair and medic bunkers more efficiently on the other side.

no, i don't miss that


Maybe because you are bad in CoH?
16 Jan 2018, 13:35 PM
#42
avatar of scratchedpaintjob
Donator 11

Posts: 1021 | Subs: 1

im currently thinking about making a poster with the suggestions and sending that to relic

hoping that they won't do the mistakes again they did with dow3 :D
16 Jan 2018, 15:50 PM
#43
avatar of Lenny12346

Posts: 307 | Subs: 3

Fuck, MG reload would be amazing. Would really be healthy for the game :D
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