Guards Grenade
Posts: 215
Keep in mind german squads are only 4 man so soviet 6 men squads can absorb 2 losses and not really care
The range is definitely interesting, same with the at nades.
Wondering what the game would be like with a 25% max range reduction on at nades and frag nades (not molotovs). Possibly a small damage nerf on frags and cheaper bundles (35?), or stronger bundles closer to a det charge ala penals
Posts: 2425
Permanently BannedPenal Satchel: http://coh2-stats.herokuapp.com/explosive_weapons/58
Guard Nade: http://coh2-stats.herokuapp.com/explosive_weapons/53
PGren Nade: http://coh2-stats.herokuapp.com/explosive_weapons/17
I no longer care about balance or stats, so I'm not going to waste my time comparing them.
Posts: 76
How many munitions are they both?
Also OP: Keeping 2 units apart isn't exactly Gosu skills, and in the future you should support your whines about 2 squads being individually insta-gibbed by grenades with a replay.
Posts: 2425
Permanently BannedSo the only difference between Guard Nades and Bundles are the windup and a bit of suppression?
Look for yourself instead of sniffing your finger like your avatar.
I just linked the stat pages, didnt I?
Posts: 76
Look for yourself instead of sniffing your finger like your avatar.
I just linked the stat pages, didnt I?
I did look, I'm making the question based on that, now im curious as to the cost. Which isn't on the stat page for a complete comparison. IS THAT OK?
Posts: 2425
Permanently BannedIt doesn't say on that stat page.
It does. Fail harder.
Edit: Nice ninja edit, VRL.
As to munitions cost, how about you log into the game and check for yourself instead of expecting someone else to take effort to inform your lack of knowledge.
Posts: 76
It does. Fail harder.
There is no cost on that Stat page nullist.
Posts: 2425
Permanently BannedSo the only difference between Guard Nades and Bundles are the windup and a bit of suppression?
This was your post and the quoted section to which I responded. Nice try to backpedal.
As to muni costs, do your own homework.
Posts: 76
This was your post and the quoted section to which I responded. Nice try to backpedal.
As to muni costs, do your own homework.
I edited my post as I hadn't conveyed the message I want, stop being such an asshole Nullist.
Posts: 2425
Permanently Banned
I edited my post as I hadn't conveyed the message I want, stop being such an asshole Nullist.
Stop being insulting with offensive words and do your own research and homework, instead of expecting someone else to repeatedly have to demonstrate your own ignorance and lack of the facts.
And no, you did not edit the post I initially quoted. Nice fail and false statement again.
The stats are on the pages I linked. Muni costs are available in-game or through your own research. Get them yourself.
Posts: 76
So asking if someone else knows, is hardly out of reason.
Posts: 2425
Permanently BannedI'm very sorry Nullist, I don't have access to a computer currently with CoH 2. Otherwise I would logon and look at the prices myself.
So asking if someone else knows, is hardly out of reason.
Wait until you do. Its pathetic to expect others to do your work for you, especially when it is only as a result of your own lack of information and knowledge due to laziness.
Posts: 604
Those links go to the wrong page.
Penal Satchel: http://coh2-stats.herokuapp.com/explosive_weapons/58
Guard Nade: http://coh2-stats.herokuapp.com/explosive_weapons/53
PGren Nade: http://coh2-stats.herokuapp.com/explosive_weapons/17
I no longer care about balance or stats, so I'm not going to waste my time comparing them.
What? Yesterday the links I posted were to the grenades and now they point towards mortars? What is going on? O.o
Probably has something to do with the site's system of giving every weapon just a number instead of an explicit site name... tomorrow it'll maybe be another weapon again.
Posts: 2425
Permanently BannedPosts: 198
The mismatch in links was caused by repopulating the data in the app (since some stats were wrong), which also made different weapons have different IDs.
I should be able to fix it in the next version of the app, so links will be more permanent.
Also, if you'll have other problems with the site, feel free to send me a PM, so I know something is wrong and can fix it.
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