OKW late game unbeatable ?
Posts: 68
In every scenario Tiger B's / Jagd getting most of the tanks 2 shot killed and to destroy these tanks you need like x5 power... hope these are getting nerfed..
Posts: 911
Use 2xRE with zooks and an AT gun to push off KT.
Watch replays of good players to see how they beat OKW late
Post replays too.
Posts: 403
Pretty much wait for new update, as of now your only chance is to get them to leave before endgame. Seeing how they can recover like nothing and inf spamming the fuel points this is hard. Never expect to out shoot and out armor the Axis, bring cheese and mines.
I can't wait for the OKW only players to swarm in here and say otherwise.
Posts: 503
Permanently BannedVolks die ez, sturm too, mg34 is not early and are trash, and for get obers they need put a 120 fuel truck on work. As sov you can put goods tnt and rip all squads ez too.
OKW dont have goods rng, or molotov is good compared to satchels or long range grenade? haha!
But if you let okw get the KT salvation, cause they spend 500 fuel, whell... You need have a double army.
Posts: 955
But otherwise, if they are equally good, you have no chance...
Posts: 935
1) Sinergy of first 3 unit Firepower )Sturmpio+Volk+Kubel. any other faction would have max 2 unit in the middle of any map up to this time.
2) Repair speed
3) Flame grenade on mainline infantry.
4) Stealth on rakketten.
5) Low popcap on some units
6) Low reinforce cost on some infantry that has very effective veterancy bonuses.
7) Selfhealing on main line infantry.
8) Huge AOE on KT.
thats it folks
Posts: 1323 | Subs: 1
SOme OP OKW Abilities that makes OKW lategame OP.
1) Sinergy of first 3 unit Firepower )Sturmpio+Volk+Kubel. any other faction would have max 2 unit in the middle of any map up to this time.
2) Repair speed
3) Flame grenade on mainline infantry.
4) Stealth on rakketten.
5) Low popcap on some units
6) Low reinforce cost on some infantry that has very effective veterancy bonuses.
7) Selfhealing on main line infantry.
8) Huge AOE on KT.
thats it folks
And most of it is gonna get nerfed next patch, Praise the Gods.
Posts: 930
Use bar blob to kill inf.
Use 2xRE with zooks and an AT gun to push off KT.
Watch replays of good players to see how they beat OKW late
Post replays too.
you are so wrong it hurts...
Rifles can barely fight volks (and this is when they are just fighting 1v1).
Lategame you will need a lot of explosives and heavy AT against okw. Things like scotts, Pak howies, shermans, callies to stop the blobs and AT's to keep armor at bay.
The trick is trying to wipe as many squads as you can mid game, cause veterancy and manpower bleed will rape you late game. You are also suffer many wipes late game to things like Leigs, P4 and KT one shotting full squads and Volks are super effective at killing retreating squads too.
Posts: 57
[size=4]SOme OP OKW Abilities that makes OKW lategame OP.
1) Sinergy of first 3 unit Firepower )Sturmpio+Volk+Kubel. any other faction would have max 2 unit in the middle of any map up to this time.
Its crazy how USF has to go with a doctrine or tech up to get the same stuff OKW gets from the start without teching.
* Light vehicle that caps.
* Assault unit with machine guns.
* AT gun.
They have the best early game and late game, your only chance is to get them mid game by destroying trucks and getting wipes.
Posts: 1220
Posts: 911
you are so wrong it hurts...
Rifles can barely fight volks (and this is when they are just fighting 1v1)..
Go home you're drunk, volks are worse that RM in every way shape and form.
Posts: 73
Use bar blob to kill inf.
Use 2xRE with zooks and an AT gun to push off KT.
Watch replays of good players to see how they beat OKW late
Post replays too.
you are funny. ye kt will 1 shoot wipe all units. push with RE you must be kidding.
sorry kid okw was always op and will always be.
because relic is nazi i guess
Posts: 73
Posts: 85
Permanently BannedPosts: 503
Permanently Bannedno need to go as far as late game. play as usf and you get fucked by 4 kubelwagens in early game. RIP
Have a sense on it, cause volks and sturm will get killed soo ez, kubel is a desesperate way to win early game.
Posts: 1162
no need to go as far as late game. play as usf and you get fucked by 4 kubelwagens in early game. RIP
Use the mechanised Doc, you can bully the hell out of OKW, rape Kubels with Dodge, kill blobs with demo from the assault engie and level their trucks with the powerful off map arty.
Posts: 1891
OKW lategame comes the earliest, but unit per unit I would argue its weaker than even USF, and only beats USF typically because of Rifle bleed prohibiting a USF player from actually building an army, which is a factor from the first few minutes of the game.
Posts: 2272 | Subs: 1
If you are lucky, you fin it. and then you can even watch and learn from it
Posts: 2066
I heard rumors there is a replay in the replay section where OKW loses in the lategame.
If you are lucky, you fin it. and then you can even watch and learn from it
Still looking for that UKF example
Posts: 3602 | Subs: 1
OKW lategame isn't very good, it is only effective because you can't afford an equally sized army due to their infantry out grinding you and pushing you off the map.
OKW lategame comes the earliest, but unit per unit I would argue its weaker than even USF, and only beats USF typically because of Rifle bleed prohibiting a USF player from actually building an army, which is a factor from the first few minutes of the game.
So what's the definition of good late game?
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