About callin tanks: What's wrong with slapping a hefty premium on them unless a certain tech level is reached? (EDIT: like 50% or something)
Isn't this the best of both worlds?
You can decide to do a one trick pony and not tech, but calling in a pershing/cmdpanther/tiger and paying the premium would mean you aren't teching anything else any time soon so it's a huge risk to not tech. As of right now, cutting corners and relying on call-ins just isn't risky at all. The call in cooldowns that are being made higher don't adress that at all, unless we are talking about very low priced call ins like the M10 Wolverine or Stug-E.
An alternative to that would be to put the units into the tech by "unlocking" them in those tiers and build them.
To be honest, I like the way how instant call ins work, so I'd rather have the "premium price unless tech-X" option. Are there any caveats with this that I'm not thinking about?
This was already rejected in FBP, and we would have to revert that change anyway. Having said that, I wasn't keen on re-implementing the same system for the 15th time in 12 months.
Thus, call-ins are now completely tied to tech, there are no unknown variables, everything is straightforward and everybody is happy.