How does smoke work?
Posts: 896
Also, I understand the mortar smoke is the same, but how exactly does it work? Like practically speaking, how does one use it to help his offensive or defensive move?
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Also if your tank is obscured by smoke, but shoots at a unit it gets showed and thus is vulnerable again to enemy fire i think. So that's another reason why every unit should have hold fire mode.
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Posts: 76
But sometimes it seems the smoke doesn't stop them from firing at you and you keep getting hit, why?
Some players use Attack Ground - and an approximation of where their enemy is to attack tanks through smoke. Essentially "Shooting blind with an idea of where to point"
This is particularly useful on vehicles that have damaged engines.
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maybe its a little to cheap for Pz4, because saving your tank for 15 munis is too easy, but this is balance
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Some players use Attack Ground
That is a workaround, but it seems to have a lot of inconsistencies. I have seen units not shoot through it even if their was sight via another unit. I have also seen my units continue shooting at vehicles after they popped smoke, because even though they were inside the no sight zone, it was still revealed (like when a unit shows in the fog of war because it is firing).
Posts: 896
However, if the enemy has another unit, for example next to your tank, he still has vision on your tank, so every enemy unit can still shoot at it.
I think this explains it. Now I can understand the inconsistency in smoke effect.
Posts: 896
Some players use Attack Ground - and an approximation of where their enemy is to attack tanks through smoke. Essentially "Shooting blind with an idea of where to point"
This is particularly useful on vehicles that have damaged engines.
yea I can see this working on tanks with damaged engines but often my tank gets hit while retreating fast without any engine damage. I think the reason mentioned above makes sense.
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I'd rather see ATGs sniping infantry a bit more and not missing so much than the current state of it.
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Posts: 59
How about mortar smoke, how can I use it to help my offensive/defensive maneuvers?
Offensively, you can use it on an enemy elephant or su85, so your units (tanks, atgs) can get close without being fired upon. Also, on a slow unit like an elephant you can use attack ground from a distance into the smoke to damage it safely.
In infantry combat you can use it to help you flank of course. Or do a smoke barrage on a patch of deep snow to protect your infantry while its slowly moving through the snow into the action.
Defensively, you can use smoke on the retreat path of your units to protect them. For example, your tank gets a damaged engine and an enemy atg pops up. Do a smoke barrage just behind your reversing tank (to compensate for the delay) to protect it from the atg.
Posts: 896
Offensively, you can use it on an enemy elephant or su85, so your units (tanks, atgs) can get close without being fired upon. Also, on a slow unit like an elephant you can use attack ground from a distance into the smoke to damage it safely.
In infantry combat you can use it to help you flank of course. Or do a smoke barrage on a patch of deep snow to protect your infantry while its slowly moving through the snow into the action.
Defensively, you can use smoke on the retreat path of your units to protect them. For example, your tank gets a damaged engine and an enemy atg pops up. Do a smoke barrage just behind your reversing tank (to compensate for the delay) to protect it from the atg.
Thanks, interesting ideas, so any unit that is in the smoke can't see or be seen, that's why you suggest dropping smoke on enemy elephant .
Posts: 604
I don't know whether you have to be inside the smoke for it to work, though... in CoH1 it was enough for a unit to fire through smoke to receive the modifiers. So it often was more effective using smoke on or near an enemy MG than using it on/near your own troops.
Posts: 896
There is also a cover type called smoke. It significantly reduces accuracy and nearly eliminates suppression for most weapons (effects may vary by weapon or weapon type).
I don't know whether you have to be inside the smoke for it to work, though... in CoH1 it was enough for a unit to fire through smoke to receive the modifiers. So it often was more effective using smoke on or near an enemy MG than using it on/near your own troops.
I can see that working too. Using the shock troops i usually throw the smoke grande as close as possible in front of the mg, very soon it will stop firing.
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