People saying that Stuka is op are forgetting one critical thing, you have to play trash tier OST to access it.
LMAO
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People saying that Stuka is op are forgetting one critical thing, you have to play trash tier OST to access it.
Posts: 206
People saying that Stuka is op are forgetting one critical thing, you have to play trash tier OST to access it.
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meanwhile you can win games with lighting war against USF by using nothing but tiger + stuka
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That is an error in commander abilities. "Stuka close air support" is available in other commander and they are far less problematic. The combination of g43/tiger/Stuka is simply OP.
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I would suggest that try reading and understanding before commending especially before going personal.
What you wrote actually agrees with what I wrote...
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Jesus Christ, this site was always full of wheraboos, but this vipper dude sure is trying his best to win the prize...
And yeah, everyone knows that allied air support sucks. Why? Because the nazi fangirls cried 24/7 about it and relic had to nerf it to the ground.
meanwhile you can win games with lighting war against USF by using nothing but tiger + stuka
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Why are you such a butthurt ?
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Is he?
USF had maybe the only ability to stay in the late game, the p47 rockets could shut down high profile late game targets like elefant or king tigers with a price of a lot of munitions, 240. But they still could escape, which is ok.
But after nerfs, they didn't really need to escape, because rockets will miss 50% of times.
Oh and if you are OKW, you don't really need to bother because they will die in 3 seconds.
Posts: 206
1) jackson are extremely viable, people just need to stop using those as firefly, they are kiting vehicles meant exactly to use those 0.75 moving accuracy.
Too bad it needs some micro and and support for a 125 fuel TD to kill 175+ fuel vehicles slower that can't hit shit as they move.
2) usf got ez8, ost/okw don't have such premium medium, unless you mean the pathetic 110 average pen panzer 4 for 150 fuel
3) usf even got a pershing, that withvet get an insane rof
4) big targets get easily hit, it's a panther and lower that makes the ability a bet.
Vipper also said stuka isn't op, it's p47 that is BUGGED, which is true.
I can't see the "wehraboo" thing at all here.
Tired of people bitching about usf late game because they don't have the huge ultra tank, usf got golden stats in the last competitive championship...
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snip...
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If it was your 1v1 perspective I might almost agree everything about your POV.
I think zerocoh, Vaz and Bizrock said are not in 1v1 problem, but teamgame for USF.
P47 AT loiter miss a lot, and if you choose Heavy Calvary for Pershing, you will miss Caliope from tactical Support doctrine.
And what you said about Axis have no premium medium is totally wrong.
They have glorious Panther !!!
Both version is not like MBT Allies premium mediums that can tackle to any treat.
Panther suppose to deal with tanks not infantries.
OKW Panther is vetting beast, but speaking about Osteer one is LUL.
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I don't know about teamgames (i always talk about teamgames, the main mode, tho it wasn't specified any mode here) ", but why would you need rocket artillery ?
The best mp based indirect fire is called pack howie, you just need to do the effort of microing barrages.
Scott is a good blob killer
Major has arty
Sherman he shells are good.
50 cal is what maxim should have been.
If anything, infantry company with mortar halftrack and priest is TIMES better, if you know how and when use it.
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-Pack Howie is trash cause it's unreliable, expensive, not too much mobility requiring 3 guys to operate. Barrage is top tier, specially at vet2, but it only shoots 3 fucking shells. Auto attack is only 80 range, so it will get trashed on by any of the indirect mp based units from axis (turbo mortar, which after the deserved nerf to USF mortar is the best mp based indirect fire bar mortar pit and ISG 100 base range).
-Scot is not a good blob killer. It's a single unit wiper or attrition machine which needs to be in the front (60 range).
-Major arty is good nowadays but doesn't fulfil the role of indirect fire.
-Sherman HE are amazing but mostly against single flanking units. Not the norm on the late game or most teamgame maps.
-Priest is good (if you decrew) but it's not CalliOP good.
-MHT is good but most often that not it works against your main "win condition", if you are playing against meta OKW. I don't want to face OKW in the late game as USF.
You play USF because u want an aggro faction which can defeat 2xOKW in the early-mid game or transition into the late game with enough advantage. There are plenty of maps on which Jacksons end up been dead weight, specially on the 2v2 map rotation. The CalliOP is one of the few reasons you would even play USF in teamgames. Armor and Heavy cavalry are mostly 1v1 commanders. For the rest, either UKF/SU can do the same job better. 2xBar rifles are good as long as you stay ahead on the game and you don't lose vet.
CalliOP is basically a back up plan.
1v1 meta =/= teamgame meta.
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And 80 range autoattack is the same of isg autoattack, but on top of that pack has good aoe.
At any range at which mortar can hit it pack has still less scatter and better aoe.
The three shells limit is a pain in the a** but giving vet 0 4 shells is quite op.
Isg itself need a nerf/buff overhaul that put it closer to pack howie imho.
Both sherman he and scott projectiles have aoe, so i don't get how they are good against single squads.
A bunched blob is going to suffer terribly from both and 60 range is enough for trolling blobs.
Nah that is cheese bullshit, priest is good, period, no freaking decrew.
Priest is far more annoying against okw than calliope,with their constant pounding.
Calliope is less situational and more of a wiping tool
How jackson can be a dead weight ? i thought it was more of a su85, jadgpanzer 4, stug issue, how can a turretted tank have issues regarding maps ?
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4) Use the real punisher of tank bloobs, the p47 rocket Strafe run that has been balanced because we had a conclusion that USF may need this ability to this kind of situation. And now can flank with your Jacksons while the enemy is kiting the the p47 and they can not stay stationary so you have the advantage and win the game.
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Turning any off map ability into ticket to win is actually bad for the game...
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Thats why I said, you have the ability to COUNTER "TANK BLOOBS" (because p47 it not good with spread tanks) and MAY have chance to win since p47 still die to Flak.
My gosh you guys need to learn to read...
Posts: 206
I can read just fine thanks. I simply disagree with what your proposing. As I have explained loitering planes need a redesign so that they are not OP in small modes and UP in large modes (planes can be shot down before even firing).
In your hypothetical scenario the axis have invested around 2.290 manpower and 595 fuel in AT only assets (without counting tech cost), so there is no reason for allies to use armor to attack them. One can use infantry and ATG to counter Ostheer Panthers and JTs...
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And 80 range autoattack is the same of isg autoattack, but on top of that pack has good aoe.
At any range at which mortar can hit it pack has still less scatter and better aoe.
The three shells limit is a pain in the a** but giving vet 0 4 shells is quite op.
Isg itself need a nerf/buff overhaul that put it closer to pack howie imho.
Both sherman he and scott projectiles have aoe, so i don't get how they are good against single squads.
A bunched blob is going to suffer terribly from both and 60 range is enough for trolling blobs.
Nah that is cheese bullshit, priest is good, period, no freaking decrew.
Priest is far more annoying against okw than calliope,with their constant pounding.
Calliope is less situational and more of a wiping tool
How jackson can be a dead weight ? i thought it was more of a su85, jadgpanzer 4, stug issue, how can a turretted tank have issues regarding maps ?
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