Hi modding community!
Is it at all possible to block the AI from building a unit?
Either by scar code or in the tuning pack?
Thanks in advance.
Remove a Unit/squad from the AI build order
1 Sep 2017, 03:26 AM
#1
Posts: 42
5 Sep 2017, 21:18 PM
#2
Posts: 327
Im not completely sure, but you can try checking the AI settings in attrib editor. Ai_economy is the most important one there I think.
6 Sep 2017, 03:25 AM
#3
Posts: 42
Thanks Lugie - I've done some further research, once I get some results I will try to post back with what worked.
18 Oct 2017, 03:45 AM
#4
Posts: 327
If you're still having trouble, one way you can do that is by setting the utility of the squad you dont want the AI to build extremely low. This makes the AI avoid building the squad unless its the only squad it can build.
19 Oct 2017, 00:00 AM
#5
Posts: 42
If you're still having trouble, one way you can do that is by setting the utility of the squad you dont want the AI to build extremely low. This makes the AI avoid building the squad unless its the only squad it can build.
Thanks Lugie, I've started building a Wikinger specific AI build order, though right now there are much more important tasks to do so just chipping away at it.
Thanks for the further info, I'll be sure to use it when I come back to the task.
14 Nov 2017, 15:36 PM
#6
Posts: 87
So did you find something? I'm always interested in AI build order info.
14 Nov 2017, 19:43 PM
#7
Posts: 317
Hey,
if you go to "ai_ecconomy">"complete">"default">"squads" you can remove squads from there and that shud prevent the AI to spawn them.
if you go to "ai_ecconomy">"complete">"default">"squads" you can remove squads from there and that shud prevent the AI to spawn them.
14 Nov 2017, 21:41 PM
#8
Posts: 42
So did you find something? I'm always interested in AI build order info.
Hey,
if you go to "ai_ecconomy">"complete">"default">"squads" you can remove squads from there and that shud prevent the AI to spawn them.
I'm still "discovering" it, in short you can add or remove items from the build order as stated by Ragnar above, however you adjust the number of squads built by the AI 0 = no build, 1 = one, 0.5 = 2, 0.01 = 10 etc.
I know Dar has done a lot of work with this, it's quite time consuming to go through and add each thing and get the values correct.
There is also a way to forbid a unit to be built by using scar code as well.
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