They need a new engine badly. Using the Same Engine for COH1 + COH2 + COH3 + Dawn of War 2/3 and AOE 4 is stretching it.
Only so much you can do with 1 CPU core and 3 gigs of Ram.
based
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They need a new engine badly. Using the Same Engine for COH1 + COH2 + COH3 + Dawn of War 2/3 and AOE 4 is stretching it.
Only so much you can do with 1 CPU core and 3 gigs of Ram.
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You are late to the party friend. I called this out years ago: here citing the same proof as you since i am a genius.
but i agree aoe4 sucks little balls with potential to not suck at all
Based on previous Relic interviews they want to improve player retention with future games.
This is a big deal regarding the success criteria of AoE4 and CoH3.
Remember, this was one of the primary reasons Relic/Sega gave up on DoW3. This is using their own words.
When asked about what measurements Relic was looking at regarding Dawn of War III's success, Boudreau stated "Retention and sentiment were the two biggest measures we were watching most closely."https://www.gamewatcher.com/news/2018-08-02-why-dawn-of-war-iii-failed-according-to-relic
Relic AoE4 expectations vs reality;
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True, but some fans and/or devs still live in denial after the failure of AoE4. This is using Relic's/Sega's own success criteria such as player retention.
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was AoE 4 really a failure?
Posts: 964 | Subs: 11
was AoE 4 really a failure?
Posts: 964 | Subs: 11
May 20, 2022
TopperHarley said:
just saw that Aoe4 currently has 1.6 k viewers on twitch on a Friday evening. While even one of their biggest streamers (beastyq) is streaming..
Imagine the top streamers of Aoe4 moving to Facebook (which happened with Aoe2). Would we have ~200 viewers on a Friday evening for Aoe4?
Its just a fact that this game is on life support by huge tournament money (and it make sense to do so from a Microsoft perspective i guess) but let's not forget that i would be so ded otherwise..
Yep, gotta think about it from Microsoft’s perspective. They want casual aoe fans to believe aoe4 is still a highly hyped game with a lot of potential. They do so by giving it the larger prize pool and the final series. This will convince people who watch the tourney for aoe1 and 2 that they need to buy aoe4 because it’s the “latest and greatest”.
https://www.aoezone.net/threads/current-situation-on-aoe4-and-aoe2.178560/post-783341
Today at 5:30 PM
LowEloNobody said:
Viewership =/= Game Sales.
The main income from AoE2 is going to be DLC's / expansions
The main income from AoE4 is new game sales, and then future expansions/DLCs
There just aren't many people purchasing AoE2 compared to AoE4, and you have to sell a lot of DLCs to match 1 new game sale
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From game launch to now, to help track the success and failures of AoE4 this megathread is good;
Current Situation on Aoe4 and Aoe2
https://www.aoezone.net/threads/current-situation-on-aoe4-and-aoe2.178560/
Mostly pro-players/streamers, tournament organizers and old-school fans post there.
They closely track AoE tournament views in comparison to SC2.
On this forum, the general consensus seems to be that AoE4 failed not because the game doesn’t have potential but ended up being let down by Relic/MS.
Tournament money is keeping AoE4 on life-support;
https://www.aoezone.net/threads/current-situation-on-aoe4-and-aoe2.178560/post-782356
Common misconception from AoE4 Reddit fanboys, haters are not destroying this game.
Those fans need to redirect the attacks to MS and Relic which is 100% responsible for this failure.
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I managed to read a couple pages from the aoezone thread the poster above me quoted.
Turns out there was a 125k tourney for AOE2... it was a financial loss ofc but it got me thinking:
did COH tourneys ever reach such numbers?
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