Motorway 66
19 Aug 2017, 19:16 PM
#1
Posts: 1467 | Subs: 4
Feedback for Motorway 66
21 Aug 2017, 17:46 PM
#2
Posts: 38
GOOD:
1. There are a lot of great areas from woodsy to urban to highways.
2. The minimap showing areas around the lake that cannot be traversed is a very nice touch. Some people also like to cut out sight blockers as well, but sometimes the capture areas get too busy.
3. The lake/dam design is very cool.
BAD:
1. The most glaring issue is the river along the top right. The right side is punished and choked off with red cover while the left side gets full health buildings to fight out of.
2. The large church over looking the top fuel will create the 1st team here wins type of foot race at the start of the game.
3. There are a large number of full health buildings.
4. All of the buildings and VPs are in the north. All initial play will be to push the top urban area.
5. The Bottom section has large elevation changes. This may cause units to shoot the ground instead of the object they are shooting at.
POSSIBLE CHANGES:
1. The urban area could use some love. Maybe add some hedges, bikes, posts etc. Add more splats/splines and blending.
2. Swap the bottom fuel and VP points to create more interest in the southern part of the map.
3. The tall wire fence by the log stack at the bottom could be removed to allow more freedom of movement for the east base players.
4. Could move the top river section to the middle of the map and around the church on both sides. Or just split the river and Y it off to the left as well as right sides. This would also remove some of the full strength buildings.
5. The buildings in the south look imbalanced because the smaller has limited windows to fight out of. But the way it is layed out visually looks nice. Maybe lose the large building and replace it with a similarly cool little building setup.
SCORE:
7/10 - This map has a really cool feel since you can fight thru a nice feeling little village. Its current layout has the river issue and mimics Lorch Assaults VP layout which many players hate. This map would be a great Bot Stomp map for sure!
The Lake/Dam splits the map in two. Creating basically two 1v1 maps. Since most of the VPs are north it may work out cool since it may actually push all four armies into a giant battle in the small north urban section.
1. There are a lot of great areas from woodsy to urban to highways.
2. The minimap showing areas around the lake that cannot be traversed is a very nice touch. Some people also like to cut out sight blockers as well, but sometimes the capture areas get too busy.
3. The lake/dam design is very cool.
BAD:
1. The most glaring issue is the river along the top right. The right side is punished and choked off with red cover while the left side gets full health buildings to fight out of.
2. The large church over looking the top fuel will create the 1st team here wins type of foot race at the start of the game.
3. There are a large number of full health buildings.
4. All of the buildings and VPs are in the north. All initial play will be to push the top urban area.
5. The Bottom section has large elevation changes. This may cause units to shoot the ground instead of the object they are shooting at.
POSSIBLE CHANGES:
1. The urban area could use some love. Maybe add some hedges, bikes, posts etc. Add more splats/splines and blending.
2. Swap the bottom fuel and VP points to create more interest in the southern part of the map.
3. The tall wire fence by the log stack at the bottom could be removed to allow more freedom of movement for the east base players.
4. Could move the top river section to the middle of the map and around the church on both sides. Or just split the river and Y it off to the left as well as right sides. This would also remove some of the full strength buildings.
5. The buildings in the south look imbalanced because the smaller has limited windows to fight out of. But the way it is layed out visually looks nice. Maybe lose the large building and replace it with a similarly cool little building setup.
SCORE:
7/10 - This map has a really cool feel since you can fight thru a nice feeling little village. Its current layout has the river issue and mimics Lorch Assaults VP layout which many players hate. This map would be a great Bot Stomp map for sure!
The Lake/Dam splits the map in two. Creating basically two 1v1 maps. Since most of the VPs are north it may work out cool since it may actually push all four armies into a giant battle in the small north urban section.
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