Why Only allies run with no cover problem
Posts: 503
Permanently BannedI need a double spam compared to allies squads for be like a starcraft killer.
And need be super careful, covers and move positions constantly for dont get ripped. When allies can forget a squad with red cover for couple seconds with no problem!
This problem of gameplay is since game launch, with wermach too. They put weak armor for german infantry cause tanks are a way better for the nazis.
Soo this game is all made for balance it balance that, and forget all tru aspects of war, tactics, positions, covers, firearms, equipments, tanks, rng and calls its better than tactics, p2w rip the game.
Like 128mm gun worst than 88mm for infantry, what fock, if they kill a tank, why dont kill a infantry when the 128mm shot down on the foot??? LOL! Balance! And dont forget about gps mortars... Soo boring.
I hope for sudden strike 4 dont be a crap arcade engine like that. RIP coh2, and coh3, will be like this too i think, call of duty fans will love !!!
Posts: 210
Soo this game is all made for balance it balance that, and forget all tru aspects of war, tactics, positions, covers, firearms, equipments, tanks, rng and calls its better than tactics, p2w rip the game.
Like 128mm gun worst than 88mm for infantry, what fock, if they kill a tank, why dont kill a infantry when the 128mm shot down on the foot??? LOL! Balance! And dont forget about gps mortars... Soo boring.
I know right? Relic needs to add in food supply, bullets, hell... turn this into men of war right now!!!
Posts: 1605 | Subs: 1
Dude, you won't like realism if you'll face real fragmentation effect of ML-20 or B-4. Like... infantry die in radius of full screen away from explosion.
Posts: 1194 | Subs: 29
Posts: 2885
Muh ELITE isn't much ELITE as I want it to be.
Dude, you won't like realism if you'll face real fragmentation effect of ML-20 or B-4. Like... infantry die in radius of full screen away from explosion.
While we are at realism of explosions: What I always found funny in video games is how granades work there. Compared to throwing range of about 30 meters, real ww2 granade death range (aoe near) is between 5-15 meters and safe range (aoe far) is around 100 meters. Yes, over 3 times the throwing range if you have no cover. Imagine that in coh2
Posts: 239
While we are at realism of explosions: What I always found funny in video games is how granades work there. Compared to throwing range of about 30 meters, real ww2 granade death range (aoe near) is between 5-15 meters and safe range (aoe far) is around 100 meters. Yes, over 3 times the throwing range if you have no cover. Imagine that in coh2
Eh, this isn't totally the case. Sure, in some crazy circumstance, a grenade could kill you at 100m, but a lot depends of the situation. 5m is a realistic figure and even that isn't a guarantee.
If you want to make it more realistic, grenade tosses into buildings or trenches should be far more devastating than those in the open... And cover should only mitigate damage if it's between the grenade and the models, not based on the throw path as it is now.
Posts: 1124
I what happens is as well is that with the amount of rocket artillery, yellow cover becomes plenty late game just giving units rediculas survivability especially with vet 3.
Which leads to the next deal, of wiping a squad is usually due to AOE weapons/forgetting the squad.
Which in OH case, less time to forget a squad before death
AOE weapons more leathal against 4 man squads
Posts: 485 | Subs: 1
If i dont put my sturm and volks at green, they die at eve shot, allies dont, why allies are superior into need for speed running into face? Because german tanks are better?
I need a double spam compared to allies squads for be like a starcraft killer.
And need be super careful, covers and move positions constantly for dont get ripped. When allies can forget a squad with red cover for couple seconds with no problem!
This problem of gameplay is since game launch, with wermach too. They put weak armor for german infantry cause tanks are a way better for the nazis.
Soo this game is all made for balance it balance that, and forget all tru aspects of war, tactics, positions, covers, firearms, equipments, tanks, rng and calls its better than tactics, p2w rip the game.
Like 128mm gun worst than 88mm for infantry, what fock, if they kill a tank, why dont kill a infantry when the 128mm shot down on the foot??? LOL! Balance! And dont forget about gps mortars... Soo boring.
I hope for sudden strike 4 dont be a crap arcade engine like that. RIP coh2, and coh3, will be like this too i think, call of duty fans will love !!!
Allies OP, nerf Allies.
You got my support broh
Posts: 1740
While we are at realism of explosions: What I always found funny in video games is how granades work there. Compared to throwing range of about 30 meters, real ww2 granade death range (aoe near) is between 5-15 meters and safe range (aoe far) is around 100 meters. Yes, over 3 times the throwing range if you have no cover. Imagine that in coh2
Additionally Elefants, Jagdtigers and ISU152 could simply stay in base and snipe every other tank on the map.
Posts: 503
Permanently BannedThis is the question.
Posts: 871
Posts: 1323 | Subs: 1
Posts: 3053
Why only allies?
This is the question.
It's not only allies. Vetted volks with stgs are very good at it, especially since they have their flamenades, and in the beginning of the game, sturms can face rush in one on ones as long as they don't have to move through a lot of red cover, and the opponent's cover doesn't really matter there either. It's just a fact of the game that brute strength does exist for both sides, either through the nature of the unit or superior numbers or both.
Posts: 2885
Eh, this isn't totally the case. Sure, in some crazy circumstance, a grenade could kill you at 100m, but a lot depends of the situation. 5m is a realistic figure and even that isn't a guarantee.
If you want to make it more realistic, grenade tosses into buildings or trenches should be far more devastating than those in the open... And cover should only mitigate damage if it's between the grenade and the models, not based on the throw path as it is now.
That is exactly the definition of safe range
As for realism - no, I don't want such realism in coh2. That would break a game like nothing ever did before.
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