Greeting!
With FBP focused on teamgame balance, I am curious to know your opinion about cache in teamgame.
Maybe i'm wrong but I personally think it's a really cheesy and bad feature that adds nothing positive to the game, they just increase balance issue even more.
It is to cheap for the astronomical quantity of fuel/muni they bring to the entire team and with these huge teamgame map they are too well protected.
I only play OST when I play on the axis side in teamgame and it's very common that I get insulted and flamed by these OPW players because I haven't covered our entire territory from cache, it's really unpleasant and happen to frequently.
I would be very happy to see the unfunny cache feature removed entirely from the game.
Opinion about cache in teamgame
3 Aug 2017, 05:10 AM
#1
Posts: 9
3 Aug 2017, 06:45 AM
#2
Posts: 3145 | Subs: 2
Or just add them to the OKW as well.
3 Aug 2017, 06:59 AM
#3
Posts: 935
Or just add them to the OKW as well.
With Swhere Panzer on top of it.
3 Aug 2017, 09:18 AM
#4
Posts: 3145 | Subs: 2
With Swhere Panzer on top of it.
I'd prefer a T0 MG34.
3 Aug 2017, 09:37 AM
#5
Posts: 284 | Subs: 1
Volks spam is strong, only one thing they need in the early stage is smoke cover barrage.
imo yhe way to fix the caches in team games are ;
- cache only boots their owner (give OKW caches too since resorce penality is gone)
- increase cost ( which it was Mr.Smith did in his mod) .
imo yhe way to fix the caches in team games are ;
- cache only boots their owner (give OKW caches too since resorce penality is gone)
- increase cost ( which it was Mr.Smith did in his mod) .
3 Aug 2017, 14:31 PM
#6
Posts: 1740
With Swhere Panzer on top of it.
I'd prefer a T0 MG34.
I'd prefer a T0 Schwerer Panzer HQ
3 Aug 2017, 14:47 PM
#7
Posts: 3145 | Subs: 2
Volks spam is strong, only one thing they need in the early stage is smoke cover barrage.
imo yhe way to fix the caches in team games are ;
- cache only boots their owner (give OKW caches too since resorce penality is gone)
- increase cost ( which it was Mr.Smith did in his mod) .
Lol you do realize it will be a war for who can build more caches then right?
Team mates would turn on each other because one wanted a specific point while another guy took it.
It will cause more harm than good in team games believe me.
I've had my base destroyed by trolls because of jack shit, this is just going to put more fuel into the fire, however ironic that may sound.
3 Aug 2017, 14:58 PM
#8
Posts: 13496 | Subs: 1
Cashes as an investment have a return value or time to return the original investment and start giving "profit".
That time it divided by the number of player making a caches in a 4vs4 game far better investment. By increasing and lowering the return depending on number of players one can keep the difference in a lower level.
That time it divided by the number of player making a caches in a 4vs4 game far better investment. By increasing and lowering the return depending on number of players one can keep the difference in a lower level.
3 Aug 2017, 15:11 PM
#9
Posts: 5441 | Subs: 36
Caches are out of scope. We thought about it, but they are at the bottom of the Priority list
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