Fall Balance Preview: Maxim
Posts: 1304 | Subs: 13
What are your thoughts on the Maxim in the Fall Balance Preview? How does the HMG perform now with the changes to aim-time, RoF and suppression? Does anything else needed to be added to the HMG or its veterancy 1 ability?
Changes are below:
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vet 1 ability
What´s the point of the ability and how it should work ?
Posts: 9
Unfortunately conscript have not been included in the scope.
Posts: 194
The problem with this ability is, to effectively use it, you have to activate it preemptively. But why do it, if the maxim already suppresses fast enough?
The use mid-combat is also not viable because there is the reload. And with the relatively small arc, the hostile squad is either already suppressed or will get out of the firing arc before the crew has finished reloading.
To sum it up, this ability only works if the maxim is shitty, but now that the maxim is actual good, it's of no use. Maybe it's time to go back to the old sprint ability. Or buff this ability to the point where it's almost an instant pin (don't know if that's really desirable).
Another idea would be, to let the maxim start with 4 men and unlock the 6 men at vet 1.
Either way, the maxim is fine, only the ability needs some work.
Posts: 3031 | Subs: 3
In my opinion FBP maxim itself is ok, but to become viable they really need decent conscript to synergize with.
Unfortunately conscript have not been included in the scope.
Mission: Give DP 1928 to cons 2017 #believeinscope
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Posts: 206
What´s the point of the ability and how it should work ?
Posts: 712
The ability in my opinion it needs to be incendiary/armor piercing rounds, like the other mgs
Posts: 13496 | Subs: 1
That would make vet 1 ability easier to use and maxim spam less viable while keeping vetted maxims relative in the game.
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If enemy squad stays in green cover against maxim vet1 ability will eventually out-DPS the squad in the cover (or even suppress it after some time )
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