Do I even brit bro?
15 Jun 2017, 21:24 PM
#1

Posts: 606
Hello friends.
After a decent amount of sucess with OKW and Ostheer I've recently decided to cut my teeth on the UKF in 1v1s and it has been going okay, but by no means great.
I realize that I'm not doing a stellar job in this particular match and if anyone could give me a general review and advice that would be very nice.
Futhermore I would very much like if someone could give me specific feedback on the following points:
- lacking straight up smoke abilities, what is the best way to circumvent multiple mg42s on open maps like crossing in the woods?
- How does one cope with long range rifle grenade spamming? I lost a lot of men and squads to this and suspect it might have been partly to do with fighting on more fronts than my micro could manage. by the time you get the grenade warning it seems like it is too late to react.
- How is my general build order?
- Would another commander have been more appropriate or should I just have used this one better?
Thanks in advance.
16 Jun 2017, 03:16 AM
#2


Posts: 374
to fight mg's in buildings you need the UC with a flamer.
16 Jun 2017, 04:24 AM
#3

Posts: 783 | Subs: 3
I gave a review on his replay thread, setting this green.
16 Jun 2017, 07:48 AM
#4


Posts: 5441 | Subs: 36
You take a lot of bad engagements this game, outnumbered or outpositioned. You also lose a lot of units, including your AEC and your HT, because you don't run soon enough, or you don't run at all. It's always a gamble when you leave stuff in danger, and you seem to take too big of risks sometimes. Play more conservatively.
If you can't micro 2 or 3 engagements at once, don't try! Just blob a little bit, or use all your units to flank. You lost a lot of fights because you tried and failed to micro on multiple fronts.
Your issue wasn't really the MGs, but I will answer that question anyway: mortar pit, or land mattress later. The only other option is flanking, but on some maps its pretty impossible. Sniper is also an OK option but the countersnipe is a real danger.
You're right about the grenade warning. you have to see the animation on the gren begin, you can't wait until you hear the "grenade!" sound. Sometimes you can retreat at that point, but not if it's aimed behind your squad.
Your build order wasn't bad, though I like to get some engineers out right away to repair the AEC.
Personally not a fan of that commander and it didn't seem to help you much, but it's all personal pref and the brit commanders don't make a huge difference unless you're spamming emplacements. At least not until you call in a heavy but you never got to that point. The commander with the flamers has the ability that lets tommies fight better out of cover, which can help in flanking MGs.
Your attitude is commendable, we need more people in the community like you! Best of luck and keep on practicing.
16 Jun 2017, 07:55 AM
#5

Posts: 606
to fight mg's in buildings you need the UC with a flamer.
Good point Dreamer. Though on this particular map, mgs in buildings are not the main issue

Thx for posting the feedback here Strum. I found it in the replay section, but I appreciate you taking the time to post it here as well

For future reference did I post this the right way but first uploading into the replay section and then posting the URL in this thread?
16 Jun 2017, 08:02 AM
#6


Posts: 5441 | Subs: 36
Good point Dreamer. Though on this particular map, mgs in buildings are not the main issue
Thx for posting the feedback here Strum. I found it in the replay section, but I appreciate you taking the time to post it here as well
For future reference did I post this the right way but first uploading into the replay section and then posting the URL in this thread?
Upload the replay but write the text in Replay Review! In the Replay you can write: For Replay Review.
I used the special weapons because I saw it being popular in the current tournament, but it might be time to realize that I am not Helping Hans or Aimstrong so the mobile assault commander might work better for people on my paygrade
Special weapons are fine atm. If you have nothing vs a 222, Flamerhft, Luchs --> the AT-IS are great.
Also the Drop vs OKW trucks or pak43.
And you can drop Wickers for your inf. And Lategame croco.
On House maps like choldney sommer, or other maps with many houses mobile assault is better ofc.
( I guess you saw Special weapons on crossroads--> no houses at all)
16 Jun 2017, 08:27 AM
#7

Posts: 606
Upload the replay but write the text in Replay Review! In the Replay you can write: For Replay Review.
duly noted. Thanks for the advice as well

16 Jun 2017, 20:17 PM
#8

Posts: 606
I gave a review on his replay thread, setting this green.
I tried to follow your advice to the best of my ability and it seemed to pay off. I hereby credit this replay to your wisdom

16 Jun 2017, 20:36 PM
#9


Posts: 5441 | Subs: 36
I tried to follow your advice to the best of my ability and it seemed to pay off. I hereby credit this replay to your wisdom
Pls make for every new Replay a new Thread open!
16 Jun 2017, 21:33 PM
#10

Posts: 606
Pls make for every new Replay a new Thread open!
Sorry about that. I didn't necessarily need feedback on this one, it was more a praise for the good advice I got in here so I didn't want to spam the thread
But if those are the rules, then I will of course abide

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