Scott shouldn't survive more than 2 shots.
Posts: 62
It is highly accurate, is too lethal against 4-man units and got buffed multiple times patch after patch. It either needs its range reduced or should have its HP reverted back to 320HP.
Posts: 4183 | Subs: 4
Posts: 62
Removal of the smoke screen as well as a projectile slow so you potentially dodge the shot would make it far less frustrating to play against.Makes sense, especially when we consider the accuracy.
Posts: 935
I think there was a good reason this unit had 320HP, so you wouldn't go too forward with it and wipe ATGs left and right.
It is highly accurate, is too lethal against 4-man units and got buffed multiple times patch after patch. It either needs its range reduced or should have its HP reverted back to 320HP.
I am pretty sure You got rekt by Scott while you tryed to survive till heaviest in team games
Now you have learnt that you cant destroy it with you PAK wall or Pgren Blob or if you play OKW anhthing on foot.
Find a way
Build stug
Or Puma
Or Jpz4
Pure l2P issue
Oh yeah babe You did it again "OKW back to stone age?"
You are one of those jucy OKW blober thats Scotts are really like to rekt
Posts: 783 | Subs: 3
USF already struggles late game, I don't see a need to make it harder.
Posts: 1158
You are one of those jucy OKW blober thats Scotts are really like to rekt
Just the way you phrased that is getting me excited!
Posts: 1124
Posts: 2066
By the time the Scott comes out you should be close to a panther or a PIV, if it got two shot it would be unusable as like someone said, cloaked raketen creep alone would counter it, or 1 raketen plus panther/piv/puma.
USF already struggles late game, I don't see a need to make it harder.
Close to a Osther Panther in a 1v1 by the time the Scott comes out? Don't push the fairy tales here lol.
Panzer IV is likely, but that scot is protected by zooks and riflemen with snares and most likely an at gun.
I think it should't have the current accuracy for auto fire, but rather high accuracy for its barrage and a better range for that. 320 hp is fine.
Posts: 1304 | Subs: 13
400 health is fine given every other light tank/light-tank esque vehicle sits around 400 and all come earlier than the M8 Scott. Unless this thing starts firing 105mm rounds, it's not lethal enough, except on RNG hits vs clumped squads, to be incredibly light weight for its price tag, tier and general need to sustain fire over the sudden bursts that rocket or heavier shell based artillery can deal.
USF does not need any more paper units considering their TD already goes up in 3 hits and USF has some of the largest target sizes for vehicles in the late game.
Posts: 62
Come one, you guys nerfed stug-e which just sniped models. This thing wipes things left and right and can escape any situation unless there is a JagdTiger (which is going to be removed from the game, thanks to the self-proclaimed "community" balance team)
Posts: 911
Posts: 3602 | Subs: 1
I think there was a good reason this unit had 320HP, so you wouldn't go too forward with it and wipe ATGs left and right.
It is highly accurate, is too lethal against 4-man units and got buffed multiple times patch after patch. It either needs its range reduced or should have its HP reverted back to 320HP.
This thing has the same range as Atgun, and raketen can camo to get in range. Build a Jagp as OKW and a stug as Oshteer to counter it. And it has been nerfed some patch ago reason why nobody was using with its 320hp, let's also mention the spacing improvement for all Axis squads making it less lethal. 400hp is fine, the unit is countered by medium rush.
Some one is correct, this unit counter well the current all-volks meta but is countered by players building medium tanks.
Seeing the unit also mean no sherman or jackson for some time...
Posts: 1044 | Subs: 1
Im saying this as a man who loves seeing my Scott tear axis infantry apart lmao.
Posts: 223
Posts: 2272 | Subs: 1
Posts: 808
Posts: 162
To be honest I dont see the reason for usf to have a mortar, a pack howitzer and a howitzer motor carriage. It would be neat if the pack howitzer would be moved to the airborne commander instead of the at gun (maybe?) since in ww2 what gun was mostry used by paratroopers and/or the m8 scott would be moved to a armor/recon commander for the same reasons.
If the m8 scott was tied to a commander it woulnt be as annoying because you wouldnt see it as often and maybe it would make a less used commander worth the consideration.
Posts: 935
The reason for its health is due to the fact it needs to operate closer to the front than typical artillery. It's very good fire support which could use some tweaking in its one hit kill radius against infantry in exchange for increase mid-far AOE as well as buffing its barrages so they actually recharge without waiting a year. This would mean the M8 would not be reliant on direct hits for either wipes or just damage against infantry.if you gonna do this NOONE gonna use it. Coz USF has mortar halftrack
400 health is fine given every other light tank/light-tank esque vehicle sits around 400 and all come earlier than the M8 Scott. Unless this thing starts firing 105mm rounds, it's not lethal enough, except on RNG hits vs clumped squads, to be incredibly light weight for its price tag, tier and general need to sustain fire over the sudden bursts that rocket or heavier shell based artillery can deal.
USF does not need any more paper units considering their TD already goes up in 3 hits and USF has some of the largest target sizes for vehicles in the late game.
Posts: 52
Posts: 711
It should have exacly the same armor and health of the stuart since it is basically a stuart with an open top turret and with a light howitzer.
To be honest I dont see the reason for usf to have a mortar, a pack howitzer and a howitzer motor carriage. It would be neat if the pack howitzer would be moved to the airborne commander instead of the at gun (maybe?) since in ww2 what gun was mostry used by paratroopers and/or the m8 scott would be moved to a armor/recon commander for the same reasons.
If the m8 scott was tied to a commander it woulnt be as annoying because you wouldnt see it as often and maybe it would make a less used commander worth the consideration.
And what you suggest give to USF instead Scott? Historical reasons don't work for this game (soviet units from 1941 and germans 1944-45 in this game the first and the most clear example). USF must have mobile arty as well as other factions. Germans and soviets have rocket artillery, USF have Scott.
When i played for USF i used Scott only against heavy german defense play with paks, mg walls and bunkers. Because regular USF howitzer everytime was wiped by rocket strikes and leigs.
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