Can anyone remember the patch that gave katyuscha like 5 times more damage? good times...
"We wanted to make Katyushas more relevant in the late game while also provinding the Soviet faction with a reliable non doctrinal artillery unit".
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Can anyone remember the patch that gave katyuscha like 5 times more damage? good times...
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lol i have seen it all. Katty is fine. you have to get up close for it to get some wipes
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Exactly, and unlike a Calliope, you actually take a huge risk by bringing it up close, as it dies in a single shot. That is how it should work with rocket arty. Either make them have paper armor and good accuracy, or better armor and terrible accuracy.
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Exactly, and unlike a Calliope, you actually take a huge risk by bringing it up close, as it dies in a single shot. That is how it should work with rocket arty. Either make them have paper armor and good accuracy, or better armor and terrible accuracy.
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USF AT gun is crap? I mean, just get out of here. Zooks are kinda meh, but considering you can get them on REs together with a sweeper, they are not that bad. Calliope is still not working properly. Its scatter should be increased to the level of the land matress to compensate for the fact that mostly, you can just bring it right up and nuke a squad without much risk or skill involved. Weakening it would just look retarded(it is based on a Sherman chassis after all, so it should be able to take a shot).
Panzerwerfer needs some serious redesign considering its scatter over distance. Like someone said already, Katty is the gold standard for rocket arty and an prime example of how it should work on the field.
Calliope should have never been added into the game in my opinion. It is one of those units allowing low skill players to annoy others with almost 0 micro involved, similar to stuff like old Maxims or emplacements. At least the LMG nerf made sure that not many people pick this doctrine anymore, thank God!
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USF AT gun is crap? I mean, just get out of here. Zooks are kinda meh, but considering you can get them on REs together with a sweeper, they are not that bad. Calliope is still not working properly. Its scatter should be increased to the level of the land matress to compensate for the fact that mostly, you can just bring it right up and nuke a squad without much risk or skill involved. Weakening it would just look retarded(it is based on a Sherman chassis after all, so it should be able to take a shot).
Panzerwerfer needs some serious redesign considering its scatter over distance. Like someone said already, Katty is the gold standard for rocket arty and an prime example of how it should work on the field.
Calliope should have never been added into the game in my opinion. It is one of those units allowing low skill players to annoy others with almost 0 micro involved, similar to stuff like old Maxims or emplacements. At least the LMG nerf made sure that not many people pick this doctrine anymore, thank God!
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Why you only see panzerwerfer in 3s and 4s not 1s or 2s. Now it's almost guaranteed you'll see calliope landmattress and katusha in every game 2s and up
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Only thing that breaks okw sim city and vet 4 and 5 infantry that allied infantry cant fight
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The argument is mostly vs panzerwerfer aka OH
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Lol aparently you dont play much usf because the at gun is still pretty un reliable but much better using the money rounds than what it was before was worthless. You are also missing the point usf does not have the defensive tools to get by with out making armor and going straight to callie even just one, whats laughable is that intelligence thinks you can make two and rely only on zooks and the at gun.
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USF is my most played faction. The AT gun is pretty good. It has a very wide arc, which makes it a nightmare to dodge it. It has high rate of fire and accuracy. If you activate the AP rounds, it has pretty decent pen as well. Even without it though, it will pen P4s like 90% of the time. It cost less. It has the Take Aim! ability, which increased its range. It is not remotely as bad as the Raketen, at least it works properly. In my experience, it usually works better than a Jackson.
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Wow a dedicated, crew serviced at gun can penetrate a panzer four 9 out of 10 times. I'm pretty sure it's got pretty much the same performance as all the other at guns. There's still that stupid bug where it goes crawlspeed in craters though. I find that the raketens only problem is the longass aim time. The other stuff performs pretty much fine now that it doesn't always shoot straight into the ground anymore. I mean, it gets camo and better penetration out of camo with vet, and insane attack speed with vet. It can retreat too.
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It also gets one-shotted like 50% of the time by tanks. It is really weird unit. It´s gunshield gives no cover whatsoever, so the crew is completely exposed. It is pretty much safe from infantry because it can retreat, but tanks often act as a hard-counter to it, which is really ironic. I mean, if I am driving a Sherman or a T-34, I am not really afraid of a Raketen, because I know that I can wipe it from the front no problem. And like I said, the USF AT gun has a decent pen. Just because you have to press a button doesn´t mean it isn´t there. It´s arch, RoF, cost, Take Aim and accuracy make up for it quite nicely I think.
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The tendency to get 2 shotted (2 guys get 1 shotted, the other two go and get 1 shotted) or 1 shotted if clumped (which can be avoided) by tanks is definitely a problem and should be addressed.
What I meant about the USF AT gun is that you were kinda making it sound like some sort of exceptional wunderwaffe, but it is pretty much just a normal old AT gun.
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Exactly, what I didn´t agree with was calling it crappy. It is about average in the late game, and it is EXCELLENT in the early and mid game, because its wider arc and fast aim time are able to catch light vehicles better. And as for the Raketen veterancy, it is EXTREMELY rare to see a Raketen reach vet 3 or more. Usually, it gets wiped before that, even in high-level play.
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