I've been trying to add some visual candy to the EFA rework mod.
For the mod, I would like the KV1 to be able to dig-in to a target location.
While I know that there's no native animator that KV1 could use to achieve the effect, is there any workaround we could use?
So far, I've only come up with the following options, and I wonder if somebody has ever used them before/could share their experiences:
- When KV1 hulls down, it should create some sort of dig-in deformation
- Ideally the deformation should be gradual
- At the end of the hull-down, there should be 2 sandbag walls at the side covering each track
- Ideally, the sandbag walls should construct themselves progressively
- Ideally, when the KV1 exits hull down mode, the deformation should revert to its original state
PS: Somebody once found an animator that you can put a tank commander in KV1? I know it looks awkward (head barely poking out). However, it would look kind of cute with the commander poking out cautiously out of the hulled-down tank.
KV1 hull down
24 May 2017, 15:00 PM
#1
Posts: 2636 | Subs: 17
24 May 2017, 15:18 PM
#2
Posts: 817 | Subs: 5
It's possible to add the hull down model in the .abp file of the kv-1 and use the default hulldown ability. I did this for the Hetzer and Jagdpanzer and they both work fine (Every tank can use hull down this way). I think you can use the okw hq's setup ability for the target location with limited modifications.
24 May 2017, 15:57 PM
#3
Posts: 2636 | Subs: 17
Wow, thanks! That will certainly save a lot of time!
Just out of curiosity (teach me how to fish):
- Do all Soviet tanks have hull down animations available to them?
- How do you mine what kind of animators are available for each type of unit?
Just out of curiosity (teach me how to fish):
- Do all Soviet tanks have hull down animations available to them?
- How do you mine what kind of animators are available for each type of unit?
24 May 2017, 16:05 PM
#4
Posts: 817 | Subs: 5
The hull down entity has the animations and the tank will use those animations when you add the hull down model in the abp file.
I use the NIS function in the worldbuilder to find other new animations.
I use the NIS function in the worldbuilder to find other new animations.
27 May 2017, 10:32 AM
#5
Posts: 1389 | Subs: 1
Is there possibility to move "hull down model" a little bit to the front of the KV-1 hull? At the moment some sandbags are inside the hull, or stick out from the hull.
27 May 2017, 18:25 PM
#6
Posts: 766 | Subs: 2
Is there possibility to move "hull down model" a little bit to the front of the KV-1 hull? At the moment some sandbags are inside the hull, or stick out from the hull.
Could you use the larger hull down animator, such as hull down xl. This size is meant for a tiger.
27 May 2017, 21:25 PM
#7
Posts: 2636 | Subs: 17
Could you use the larger hull down animator, such as hull down xl. This size is meant for a tiger.
I trust I have to import this animator from a tiger or something at the abps file? If I recall correctly, I got the current version from the ostwind and it was something ending with _m.
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