Try managing 4 kubels at once with their glorious pathing, it's simply impossible
I do it all the time in teamgames. Sure, they get stuck sometimes, but who cares if you have 4? It's a lot easier than microing jackson or sherman spam.
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Try managing 4 kubels at once with their glorious pathing, it's simply impossible
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May I suggest to call this a "Tumor" instead?
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"Tumor" is actually a very accurate word to describe OKW's negative influence in the game...
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https://www.coh2.org/topic/60897/gcs-main-round-stats-w-updates
Edit: The link is just to be clear that frustrating to play against is not the same as strong. Multiple kubels doesnt scale at all it's a cheesy all in.
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This. Think of it like this, every Kubel is 1 less Volk. Kubels don't scale past a few minutes...
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That's not really how it ends up working though, in my experience using and playing against it, and I can say exactly why. The thing is, kubels don't bleed any manpower, and as long as you really go all in and crutch on the kubels, using the sturms very conservatively, you can end up with in excess of like 600mp by the time you set up your first truck. By then, you should have 2cp and can spam pfusies if you so choose or just roll with volks from there. Meanwhile, your opponent will probably be frustrated and bled hard, so you can take advantage of that. I even spammed jaegers once or twice. In theory, it's a stupid all in, but as long as you go ALL kubels, it really doesn't matter when they start dying.
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I totally agree, while USF can put damage and force 1 Kubel to back off, you still have the 2nd. All the while, USF is losing men in the squad which forces a retreat and then MP expenditures. Meanwhile, fix Kubels and OKW is down nothing. One volk to reinforce the 2 Kubels and a second volk to start backcapping. Meanwhile, USF hasn't capped jack.
IMO, the DPS of the Kubel or armor should be reduced and/or long range DPS of the SP should be reduced.
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Isn't kubel exactly what counters green cover before you have vet1 nades? You can win almost any fight in early game just by pushing rifles from cover with kubel and shooting with some other unit, preferably sturmpios.
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Kubel does not win vs rifles that are in green cover.
if you are dealing with two kubels with 1 rifle then you need to teach yourself to keep your army together so they can support one another.
the whole deal with USF is that you need to really push your engagements into your favour as much as you can, you really need to work hard at trying to out flank and everything with their units until they are at a decent vet. Double kubel is sure, annoying to deal with, but when you engage properly you can punish the garden out of them
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Kubel does not win vs rifles that are in green cover.
if you are dealing with two kubels with 1 rifle then you need to teach yourself to keep your army together so they can support one another.
the whole deal with USF is that you need to really push your engagements into your favour as much as you can, you really need to work hard at trying to out flank and everything with their units until they are at a decent vet. Double kubel is sure, annoying to deal with, but when you engage properly you can punish the garden out of them
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You're dealing with the Kubels AND an SP. So if you push, you're taking SP damage. If you focus on the SP, you get Kubel damage. If it was just a Kubel, that's one thing. It's the "pairing" that devolves the play.
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Stuff like this would be ok if OKW didn't scale as well as it does into the lategame, challenging USF early dominance and this is just wrong IMHO, it all begins with their starting Engineer unit.
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Stuff like this would be ok if OKW didn't scale as well as it does into the lategame, challenging USF early dominance and this is just wrong IMHO, it all begins with their starting Engineer unit.
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You're dealing with the Kubels AND an SP. So if you push, you're taking SP damage. If you focus on the SP, you get Kubel damage. If it was just a Kubel, that's one thing. It's the "pairing" that devolves the play.
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