Why is the OST mortar's ROF so high?
Posts: 589
Posts: 1003
And Osther have best mortar in game. No problem. We dont want the same units for factions.
Posts: 589
Posts: 3053
Every faction have some best units in class.
And Osther have best mortar in game. No problem. We dont want the same units for factions.
And let's face it, if ost didn't have the best team weapons they'd be screwed.
Posts: 728
And let's face it, if ost didn't have the best team weapons they'd be screwed.
I agree they should have the best mortar, but currently it is more than just the best its vastly over preforming it just needs toned down a bit.
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Personally I would make every mortar truly shit during autofire while barrage should be superior in every single way.
Posts: 728
IMO double GrWs (in 2v2) are way more annoying than Mortar Pit.
Personally I would make every mortar truly shit during autofire while barrage should be superior in every single way.
THIS is exactly what I am referring to and have seen happen a shit ton now because of obviously how insanely effective it can be. Ive seen them win 2v2 games lately from the amazing wipes. It can be petty hard to deal with especially when vetted. USF mortar has 0 chance of counter barraging them and soviets not really either. Ive seen them hard counter pak howies lately.
Posts: 1954
IMO double GrWs (in 2v2) are way more annoying than Mortar Pit.
Personally I would make every mortar truly shit during autofire while barrage should be superior in every single way.
I made a thread before the WBP went live where I said the Ost mortar was going to be a problem. Everyone agreed I was just stupid. Maybe I am but I wasn't wrong about the mortar. Now we have this patch and I doubt that anything will change soon. The balance team seems to listen to only a few people and ignores the rest.
They should have nerfed the autofire range for all mortars and the leig.
Posts: 2742
Four years later...
Posts: 3053
IMO double GrWs (in 2v2) are way more annoying than Mortar Pit.
Personally I would make every mortar truly shit during autofire while barrage should be superior in every single way.
I think that would be good. Maybe leave attack ground in its current state as well. Makes a little more sense in a way too, as you are telling a crew to attack this certain point (like zeroing in areas how they do it in real life) instead of "hit those guys over there". Makes more sense in my mind anyway. Also, double grw counters the shit out o mortar pit and remains relevant afterwards too. I still think that the brits just need a normal mortar. Just copy pasta grw and call it a day lol.
Posts: 930
Every faction have some best units in class.
And Osther have best mortar in game. No problem. We dont want the same units for factions.
And best MG, best AT, best sniper, best light vehicles...
and everything else is above average.
Posts: 1740
And best MG, best AT, best sniper, best light vehicles...
and everything else is above average.
Wow, just pull your head out of your allied biased ass.
A lot of people in this thread have busted you with proper stats knowledge and still you are simply whining about how OP Ost is. No reason to go on with other things only to get your butt kicked again.
Just give it a rest and chill.
Posts: 3053
Wow, just pull your head out of your allied biased ass.
A lot of people in this thread have busted you with proper stats knowledge and still you are simply whining about how OP Ost is. No reason to go on with other things only to get your butt kicked again.
Just give it a rest and chill.
The first line is true tho, even the part about 222 since they are still only 30 fuel.
Posts: 728
Wow, just pull your head out of your allied biased ass.
A lot of people in this thread have busted you with proper stats knowledge and still you are simply whining about how OP Ost is. No reason to go on with other things only to get your butt kicked again.
Just give it a rest and chill.
Zero its taking a bit far ost is built on support weps just saying the mortsr needs toned down a bit.
Posts: 1158
rof faster
problem solved
Posts: 485 | Subs: 1
REMOVE AUTOFIRE.
artillery is pure cancer in game, like in war, but at least during the war it didn't shoot automatically at nearest ennemies.
if you force people to micro their mortar, and only allow them to attack a position and not a mooving squad, then every problem related to artillery would be fixed.
Posts: 2066
Pretty sure the triple mortar bulletins + HROF have something to do with it... They need to be looked at.
Try 3 accuracy bulletins for the OST mortar. It is downright broken lol.
Posts: 589
Try 3 accuracy bulletins for the OST mortar. It is downright broken lol.
I know lol
Posts: 1954
fix to all mortar in COH2 :
REMOVE AUTOFIRE.
artillery is pure cancer in game, like in war, but at least during the war it didn't shoot automatically at nearest ennemies.
if you force people to micro their mortar, and only allow them to attack a position and not a mooving squad, then every problem related to artillery would be fixed.
Maybe a little extreme but probably a good idea. Would be interesting to see what percentage of the players don't notice that their mortar pits don't autofire.
Posts: 485 | Subs: 1
Maybe a little extreme but probably a good idea. Would be interesting to see what percentage of the players don't notice that their mortar pits don't autofire.
took the idea from another WWII RTS, it works pretty well because then people use their mortar only to destroy heavily defended position, and not to shoot at every passing squad.
so not so extreme, but i duoubt it ever get put in coh2 which is very casual.
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