The difference in CP gain and economy across the modes make faction perform differently across the modes and the game more difficult to balance.
My suggestion aim to normalize thing across the faction.
changes:
1) All call in units can now be built normally like T-34/85 when a certain tech level is reached. Price are adjusted to take into account the new tech cost.
2) All call in units can be called-in or spawned from buildings but with a premium (premium might be different according to mod to take into account the inflated economy of larger games).
3) Its tech level reached offer a discount to the premium.
With these changes call in units can hit the field about the same time across modes. Teching is promoted. Some unit will still be viable even if someone techs in smaller mods.
Suggestion for all call in units.
14 May 2017, 15:37 PM
#1
Posts: 13496 | Subs: 1
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
32 | |||||
24 | |||||
19 | |||||
1001 | |||||
3 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.1109614.644+10
- 4.608220.734+2
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1235
Board Info
803 users are online:
803 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
8 posts in the last week
34 posts in the last month
Registered members: 49112
Welcome our newest member, Buchh647
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Buchh647
Most online: 2043 users on 29 Oct 2023, 01:04 AM