HMG Suppression Modifiers.
HMG teams no longer function efficiently while pinned. This discourages tactics such as moving a HMG team into a setup HMG team unless on the flank. Pinned HMG squads now have the following modifiers applied to their squad:
• Weapon accuracy is now reduced by 75%
• Weapons reload has been increased by 100%
• Weapon cooldown has been increased by 100%
• Weapon scatter has been increased by 320%
• The Maxim HMG now properly has its movement reduced while suppressed
I was just in a match on Minsk Pocket. I was pushing down the middle of the map.
His MG42 started firing on my conscript squad, that was suppressed and pinned as expected. However I flanked with my Maxim, set it up so that it was perpendicular to the fire on my conscript squad (The MG42 was the right angle in a right angled triangle, with the conscripts and maxim being the other 2 corners).
My Maxim fired - and suppressed the MG42, the MG42 turned - fired on the Maxim. At this point - I would like to think "I have won this fight." But as it happened: The MG42 Suppressed my Maxim, and then pinned it before my Maxim could pin the MG42 - Even though the Maxim got the first burst off.
The player I was playing against to my memory did not have the +10% Suppression Bulletin, and I did. However I still lost this fight.
Unfortunately, I tried to save the replay but there was an error and it couldn't be saved. :/
In short - the HMG Changes were welcome, but is this working as intended if an MG42 can win a fight after being suppressed?
EDIT: This is in no way a whine: I'm curious as to whether this is working as intended - and confirmation then that I can't use this strategy to deal with MG42s.
Also neither of the HMGs were in any form of cover.