It's one thing to be an infantry support gun annilator with an insane health pool. It's another to be deflecting shots often from a racken and various other types of weapons.Hence why my solution should be a good and interesting fix.
Tho personally I don't have much of a problem facing one, they are what the British in a whole is, a brainless unit to have. Any moron can screw up with one and it has enough health to support your mistakes..
![:P :P](/images/Smileys/tongue.gif)
We really are too focused on it's Health and it's burning capability. It's a unit limited to one and is essentially the British King Tiger in terms of value to the player. Giving it a Flamethrower Damaged Critical is the only thing I can think of that would nerf it in a way that won't remove it from the game yet not be so "Apocalyptic" to the Axis forces, which would now have a Prayer at putting up a defense.
If I had any say in the coding for it, I'd maybe code AT Snares destroying the Flamethrower in this manner.
33% Health and under = 100% Chance of Destroying Flamethrower
34% - 66% Health = 50% Chance of Destroying Flamethrower
67% and above = 25% Chance of Destroying Flamethrower