Whats the point in guards...
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give them one dp-28 upgrade for late game ?
That would be agreeable if the pin ability wasn't nerfed. Have you ever used it? Axis tanks easily break from it...
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For those of you claimnig this will make them even more unattractive, take a look at OH shocktroopers and think again^^
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I like T1, 2 penals + guards. I like the new maxim (but plase fix the aim time bug). I'm having fun on 2v2.
I don't like conscripts due to problems that doesn't scale well on late game.
If you were used to OP penals with flamers, it's normal you find dificulty on this patch.
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Am I the only one who likes how soviets are now?
I like T1, 2 penals + guards. I like the new maxim (but plase fix the aim time bug). I'm having fun on 2v2.
I don't like conscripts due to problems that doesn't scale well on late game.
If you were used to OP penals with flamers, it's normal you find dificulty on this patch.
Apparently yes, because right now playing for the Soviets is pain and suffering. The worst faction at the moment. She urgently needs major repairs
Posts: 2066
Apparently yes, because right now playing for the Soviets is pain and suffering. The worst faction at the moment. She urgently needs major repairs
Meanwhile in the tourney, soviets are shitting on Ostheer and sometimes even OKW
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- A more cost-efficient handheld AT squad (Penals gimp themselves to get PTRS; Guards can actually fight non-OKW infantry head-on)
- Button utility, which you can combine with a satchel or a snare
- Grenades
PTRS Penals are the low-quality substitute for Guards, not the other way around.
Then there's always the question as to whether you want to combine Guards with Penals (Satchel) or Conscripts (Sandbags and, whenever they become relevant, Molotovs)
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Meanwhile in the tourney, soviets are shitting on Ostheer and sometimes even OKW
The Soviets have several good units and they look like OP against the background of most other shit units, but this faction requires redesigning
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If I remember the Patch Notes correctly, didn't the Guards get spared the sledgehammer nerf to the PTRS 41's accuracy?
Guards PTRS did get a damage nerf vs infantry (went from 27 to 20), but it's just as accurate as before.
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Sounds great to me, if a bit unrealistic. Haha. On a somewhat unrelated note, did Boy's AT Rifles get the same sort of change?
No. We were not allowed to touch either Boys AT or Conscript PTRS due to scope.
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Wait a minute... Doesn't this mean the PTRS 41 for Conscripts is better than the PTRS 41 for Guards currently? Yikes. o_o
Depends how you look at it - Guards are more accurate with PTRS but Conscripts (Tankhunter only) deal the extra 7 damage per shot that actually lands. Overall a Guards squad with DPs is going to outperform a PTRS Conscript but you have to pay for that extra DPS.
Personally I find that Guards are less of mid-late game comeback unit now - before you could kind of get away with calling in Guards as you lost squads and they would do pretty good - but now with all the nerfs they struggle hard against Vetted Infantry.
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